The hawk shares a cooldown with Arcane Shot, so the two attacks compete for the same opportunity rather than adding independent cooldowns.
This damage bonus requires no active pet. Summoning a pet trades that bonus for the companion’s attacks and utility.
Reduces the cooldown of your Arcane Shot by 0.2 sec.
Reduces the cooldown of your Arcane Shot by 0.3 sec. Does not affect the cooldown of abilities which share a cooldown with Arcane Shot.
Reduces the cooldown of your Arcane Shot by 0.6 sec. Does not affect the cooldown of abilities which share a cooldown with Arcane Shot.
Reduces the cooldown of your Arcane Shot by 0.9 sec. Does not affect the cooldown of abilities which share a cooldown with Arcane Shot.
Reduces the cooldown of your Arcane Shot by 1.2 sec. Does not affect the cooldown of abilities which share a cooldown with Arcane Shot.
Reduces the cooldown of your Arcane Shot by 1.5 sec. Does not affect the cooldown of abilities which share a cooldown with Arcane Shot.
You deal 20% increased damage with all attacks while you do not have an active pet.
Row: 7 → 4
Increases the attack power of party members within 45 yards by 50. Lasts 30 min.
Increases the Ranged Attack Power of party or raid members within 45 yds by 20.
Increases your ranged weapon critical strike damage bonus by 6%.
Increases the critical strike damage bonus on all ranged abilities by 6%.
Increases the critical strike damage bonus on all ranged abilities by 12%.
Increases the critical strike damage bonus on all ranged abilities by 18%.
Increases the critical strike damage bonus on all ranged abilities by 24%.
Increases the critical strike damage bonus on all ranged abilities by 30%.
Afflicting a target with Serpent Sting allows 25% of your Mana Regeneration to continue while casting for 15 sec, increased to 50% when Rapid Killing is consumed.
Afflicting a target with Serpent Sting allows 50% of your Mana Regeneration to continue while casting for 15 sec, increased to 100% when Rapid Killing is consumed.
Column: 2 → 3
Increases the damage done by your Multi-Shot and Volley spells by 5%.
Increases the damage done by your Multi-Shot, Aimed Shot, and Volley abilities by 5%.
Increases the damage done by your Multi-Shot, Aimed Shot, and Volley abilities by 10%.
Increases the damage done by your Multi-Shot, Aimed Shot, and Volley abilities by 15%.
Column: 1 → 4
A short-range shot that deals 50% weapon damage and disorients the target for 4 sec. Any damage caused will remove the effect. Turns off your attack when used.
A long-range shot that deals ranged damage plus 320 and increases the range of your next 3 Shots by 10 yards for 10 sec.
While tracking Beasts, Demons, Dragonkin, Elementals, Giants, Humanoids, or Undead, all damage you deal to the tracked creature type is increased by 1%.
While tracking Beasts, Demons, Dragonkin, Elementals, Giants, Humanoids, or Undead, all damage you deal to the tracked creature type is increased by 2%.
While tracking Beasts, Demons, Dragonkin, Elementals, Giants, Humanoids, or Undead, all damage you deal to the tracked creature type is increased by 3%.
While tracking Beasts, Demons, Dragonkin, Elementals, Giants, Humanoids, or Undead, all damage you deal to the tracked creature type is increased by 4%.
While tracking Beasts, Demons, Dragonkin, Elementals, Giants, Humanoids, or Undead, all damage you deal to the tracked creature type is increased by 5%.
Gives your Immolation Trap, Frost Trap, and Explosive Trap a 5% chance to entrap the target, preventing them from moving for 5 sec.
When your traps are triggered, all affected targets are Entrapped, preventing them from moving for 1 sec.
When your traps are triggered, all affected targets are Entrapped, preventing them from moving for 2 sec.
When your traps are triggered, all affected targets are Entrapped, preventing them from moving for 3 sec.
When your traps are triggered, all affected targets are Entrapped, preventing them from moving for 4 sec.
When your traps are triggered, all affected targets are Entrapped, preventing them from moving for 5 sec.
Increases the critical strike chance of Raptor Strike and Mongoose Bite by 10%.
Increases the critical strike chance of all your melee abilities by 2%.
Row: 3 → 2
Column: 2 → 3
Column: 3 → 4
Ranks: 5 → 3
Gives your Wing Clip ability a 4% chance to immobilize the target for 5 sec.
Gives your Wing Clip ability a 7% chance to immobilize the target for 5 sec.
Gives your Wing Clip ability a 13% chance to immobilize the target for 5 sec.
Gives your Wing Clip ability a 20% chance to immobilize the target for 5 sec.
Row: 4 → 3
Increases hit chance by 1% and increases the chance movement impairing effects will be resisted by an additional 5%.
Increases your hit chance by 1% and reduces the duration of movement impairing effects on you by 10%.
Increases your hit chance by 2% and reduces the duration of movement impairing effects on you by 20%.
Increases your hit chance by 3% and reduces the duration of movement impairing effects on you by 30%.
Increases your chance to hit with your Trap and Feign Death abilities by 5%.
Increases your chance to hit with your Trap and Feign Death abilities by 10%.
Increases your melee ability critical strike damage by 6% and your Off Hand weapon damage by 10%.
Increases your melee ability critical strike damage by 12% and your Off Hand weapon damage by 20%.
Increases your melee ability critical strike damage by 18% and your Off Hand weapon damage by 30%.
Increases your melee ability critical strike damage by 24% and your Off Hand weapon damage by 40%.
Increases your melee ability critical strike damage by 30% and your Off Hand weapon damage by 50%.
Row: 5 → 4
A strike that becomes active after parrying an opponent's attack. This attack deals 40 damage and immobilizes the target for 5 sec. Counterattack cannot be blocked, dodged, or parried.
A strike that becomes active after parrying an opponent's attack. This attack deals 50% weapon damage plus 26 and immobilizes the target for 5 sec. Counterattack cannot be blocked, dodged, or parried.
Reduces the Mana cost of your Trap and melee abilities by 30%, and grants your melee and ranged ability Critical Strikes a 50% chance to allow 50% of your Mana Regeneration to continue while casting for 30 sec.
Reduces the Mana cost of your Trap and melee abilities by 60%, and grants your melee and ranged ability Critical Strikes a 100% chance to allow 50% of your Mana Regeneration to continue while casting for 30 sec.
Talents Forever · CC BY 4.0 · Adapted