Fire critical strikes shorten the next Pyroblast cast. Fire Blast also adds a stack whenever it deals damage, letting you build toward a faster cast deliberately.
A proc lets the next spell treat its target as frozen. That opens a damage window without needing a fresh root.
Row: 1 → 2
Ranks: 5 → 3
Gives your Fire spells a 2% chance to stun the target for 2 sec.
Gives your Fire spells a 3% chance to stun the target for 2 sec.
Column: 4 → 1
Ranks: 2 → 3
Gives your Fire spells a 35% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 15%.
Gives your Fire spells a 23% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 10%.
Gives your Fire spells a 47% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 20%.
Gives your Fire spells a 70% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 30%.
Hurls an immense fiery boulder that causes 148 to 194 Fire damage and an additional 56 Fire damage over 12 sec.
Hurls an immense fiery boulder that causes 95 to 125 Fire damage and an additional 44 Fire damage over 12 sec.
Row: 2 → 3
Column: 3 → 4
Ranks: 3 → 2
Reduces the cooldown of your Fire Blast spell by 0.5 sec.
Reduces the cooldown of your Fire Blast spell by 1 sec and increases its range by 8 yards.
Reduces the cooldown of your Fire Blast spell by 2 sec and increases its range by 15 yards.
Your Scorch spells have a 33% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases the Fire damage dealt to your target by 3% and lasts 30 sec. Stacks up to 5 times.
Your Scorch spell has a 33% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases all Fire damage you deal to your target by 3% and lasts 30 sec, stacking up to 5 times.
Your Scorch spell has a 67% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases all Fire damage you deal to your target by 3% and lasts 30 sec, stacking up to 5 times.
Your Scorch spell has a 100% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases all Fire damage you deal to your target by 3% and lasts 30 sec, stacking up to 5 times.
Non-periodic critical strikes with Fireball, Frostfire Bolt, Fire Blast, and Scorch reduce the cast time of your next Pyroblast cast within 20 sec by 25%, stacking up to 3 times. Fire Blast grants an additional stack every time it deals damage.
Your Fire and Frost spell criticals will refund 10% of their base mana cost.
Your Fire and Frost critical strikes will refund 10% of their base mana cost.
Your Fire and Frost critical strikes will refund 20% of their base mana cost.
Your Fire and Frost critical strikes will refund 30% of their base mana cost.
A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 160 to 192 Fire damage, and dazing them for 6 sec.
A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 148 to 178 Fire damage, and Dazing them for 50% reduced movement speed for 6 sec.
Ranks: 5 → 3
Increases the damage done by your Fire spells by 2%.
Increases the damage done by your Fire spells by 1% per your Fire effects on the target, up to a maximum increase of 4%. Effects which mix multiple schools of magic do not qualify.
Increases the damage done by your Fire spells by 2% per your Fire effects on the target, up to a maximum increase of 8%. Effects which mix multiple schools of magic do not qualify.
Increases the damage done by your Fire spells by 3% per your Fire effects on the target, up to a maximum increase of 12%. Effects which mix multiple schools of magic do not qualify.
When activated, this spell causes each of your Fire damage spell hits to increase your critical strike chance with Fire damage spells by 10%. This effect lasts until you have caused 3 critical strikes with Fire spells.
When activated, this spell causes each of your Fire damage spell hits to increase your critical strike chance with Fire damage spells by 10%. This effect lasts until you have caused 3 non-periodic critical strikes with Fire spells.
Increases the armor and resistances given by your Frost Armor and Ice Armor spells by 15%. In addition, gives your Frost Ward a 10% chance to reflect Frost spells and effects while active.
Increases the Armor and resistances granted by your Frost Armor and Ice Armor spells by 15%, gives your Frost Ward a 10% chance to negate the warded damage spell, and increases the amount absorbed by your Ice Barrier and Frost Ward by 10%.
Increases the Armor and resistances granted by your Frost Armor and Ice Armor spells by 30%, gives your Frost Ward a 20% chance to negate the warded damage spell, and increases the amount absorbed by your Ice Barrier and Frost Ward by 20%.
Reduces the chance that the opponent can resist your Frost and Fire spells by 2%.
Improves your chance to hit with all spells by 2%.
Increases the duration of your Chill effects by 1 sec and reduces the target's speed by an additional 4%.
Increases the duration of your Chill effects by 11% and reduces the target's speed by an additional 3%.
Increases the duration of your Chill effects by 22% and reduces the target's speed by an additional 7%.
Increases the duration of your Chill effects by 33% and reduces the target's speed by an additional 10%.
Row: 4 → 3
Column: 2 → 1
Reduces the mana cost of your Frost spells by 5% and reduces the threat caused by your Frost spells by 10%.
Reduces the mana cost of your Frost spells by 10% and reduces the threat caused by your Frost spells by 20%.
Reduces the mana cost of your Frost spells by 15% and reduces the threat caused by your Frost spells by 30%.
Column: 4 → 2
Adds a chill effect to your Blizzard spell. This effect lowers the target's movement speed by 30%. Lasts 1.50 sec.
Adds a Chill effect to your Blizzard spell. This effect lowers the target's movement speed by 15% for 1.5 sec.
Adds a Chill effect to your Blizzard spell. This effect lowers the target's movement speed by 25% for 1.5 sec.
Adds a Chill effect to your Blizzard spell. This effect lowers the target's movement speed by 40% for 1.5 sec.
Deals 26 to 30 Frost damage to an enemy target. Deals 300% increased damage to Frozen targets.
Increases the range of your Frostbolt and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 10%.
Increases the range of your Frostbolt, Ice Lance, and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 10%.
Increases the range of your Frostbolt, Ice Lance, and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 20%.
Row: 5 → 4
You become encased in a block of ice, protecting you from all physical attacks and spells for 10 sec, but during that time you cannot attack, move, or cast spells.
Talents Forever · CC BY 4.0 · Adapted