Classes
Classes
Dealing spell damage heals your demon, while Life Tap also restores its mana. Your own spell use helps sustain the companion.
Mark one enemy, then damage another to send part of that damage to the marked target. The effect rewards keeping a second target available.
Creates a Minor Healthstone that can be used to instantly restore 100 health.
Conjured items disappear if logged out for more than 15 minutes.
Creates a Minor Healthstone that can be used to instantly restore 120 health. Conjured items disappear if logged out for more than 15 minutes.
Creates a Lesser Healthstone that can be used to instantly restore 250 health.
Conjured items disappear if logged out for more than 15 minutes.
Creates a Lesser Healthstone that can be used to instantly restore 300 health. Conjured items disappear if logged out for more than 15 minutes.
Creates a Healthstone that can be used to instantly restore 500 health.
Conjured items disappear if logged out for more than 15 minutes.
Creates a Healthstone that can be used to instantly restore 600 health. Conjured items disappear if logged out for more than 15 minutes.
Creates a Greater Healthstone that can be used to instantly restore 800 health.
Conjured items disappear if logged out for more than 15 minutes.
Creates a Greater Healthstone that can be used to instantly restore 960 health. Conjured items disappear if logged out for more than 15 minutes.
Creates a Major Healthstone that can be used to instantly restore 1200 health.
Conjured items disappear if logged out for more than 15 minutes.
Creates a Major Healthstone that can be used to instantly restore 1440 health. Conjured items disappear if logged out for more than 15 minutes.
Drains the soul of the target, causing 55 Shadow damage over 15 sec. If the target dies while being drained, and yields experience or honor, the caster gains a Soul Shard. Soul Shards are required for other spells.
Drains the soul of the target, causing 85 Shadow damage over 15 sec. Non-trivial targets damaged by Drain Soul have a chance to grant you a Soul Shard. Non-trivial targets killed by Drain Soul will always grant you a Soul shard. Soul Shards are required for other spells.
Spell power scaling: 6.3% → 10%
Spell detailsDrains the soul of the target, causing 155 Shadow damage over 15 sec. If the target dies while being drained, and yields experience or honor, the caster gains a Soul Shard. Soul Shards are required for other spells.
Drains the soul of the target, causing 170 Shadow damage over 15 sec. Non-trivial targets damaged by Drain Soul have a chance to grant you a Soul Shard. Non-trivial targets killed by Drain Soul will always grant you a Soul shard. Soul Shards are required for other spells.
Drains the soul of the target, causing 295 Shadow damage over 15 sec. If the target dies while being drained, and yields experience or honor, the caster gains a Soul Shard. Soul Shards are required for other spells.
Drains the soul of the target, causing 270 Shadow damage over 15 sec. Non-trivial targets damaged by Drain Soul have a chance to grant you a Soul Shard. Non-trivial targets killed by Drain Soul will always grant you a Soul shard. Soul Shards are required for other spells.
Drains the soul of the target, causing 455 Shadow damage over 15 sec. If the target dies while being drained, and yields experience or honor, the caster gains a Soul Shard. Soul Shards are required for other spells.
Drains the soul of the target, causing 420 Shadow damage over 15 sec. Non-trivial targets damaged by Drain Soul have a chance to grant you a Soul Shard. Non-trivial targets killed by Drain Soul will always grant you a Soul shard. Soul Shards are required for other spells.
Gives 12 health to the caster's pet every second for 10 sec as long as the caster channels.
Gives 12 health to the caster's pet every second for 10 sec as long as the caster channels. Generates reduced threat.
Gives 24 health to the caster's pet every second for 10 sec as long as the caster channels.
Gives 24 health to the caster's pet every second for 10 sec as long as the caster channels. Generates reduced threat.
Gives 43 health to the caster's pet every second for 10 sec as long as the caster channels.
Gives 43 health to the caster's pet every second for 10 sec as long as the caster channels. Generates reduced threat.
Gives 64 health to the caster's pet every second for 10 sec as long as the caster channels.
Gives 64 health to the caster's pet every second for 10 sec as long as the caster channels. Generates reduced threat.
Gives 89 health to the caster's pet every second for 10 sec as long as the caster channels.
Gives 89 health to the caster's pet every second for 10 sec as long as the caster channels. Generates reduced threat.
Gives 119 health to the caster's pet every second for 10 sec as long as the caster channels.
Gives 119 health to the caster's pet every second for 10 sec as long as the caster channels. Generates reduced threat.
Gives 153 health to the caster's pet every second for 10 sec as long as the caster channels.
Gives 153 health to the caster's pet every second for 10 sec as long as the caster channels. Generates reduced threat.
Curses the target with recklessness, increasing melee attack power by 20 but reducing armor by 140 for 2 min. Cursed enemies will not flee and will ignore Fear and Horror effects. Only one Curse per Warlock can be active on any one target.
Curses the target with recklessness, reducing the target's armor by 175 for 2 min. Cursed enemies will not flee and will ignore Fear and Horror effects. Only one Curse per Warlock can be active on any one target.
Curses the target with recklessness, increasing melee attack power by 45 but reducing armor by 290 for 2 min. Cursed enemies will not flee and will ignore Fear and Horror effects. Only one Curse per Warlock can be active on any one target.
Curses the target with recklessness, reducing the target's armor by 285 for 2 min. Cursed enemies will not flee and will ignore Fear and Horror effects. Only one Curse per Warlock can be active on any one target.
Curses the target with recklessness, increasing melee attack power by 65 but reducing armor by 465 for 2 min. Cursed enemies will not flee and will ignore Fear and Horror effects. Only one Curse per Warlock can be active on any one target.
Curses the target with recklessness, reducing the target's armor by 395 for 2 min. Cursed enemies will not flee and will ignore Fear and Horror effects. Only one Curse per Warlock can be active on any one target.
Curses the target with recklessness, increasing melee attack power by 90 but reducing armor by 640 for 2 min. Cursed enemies will not flee and will ignore Fear and Horror effects. Only one Curse per Warlock can be active on any one target.
Curses the target with recklessness, reducing the target's armor by 505 for 2 min. Cursed enemies will not flee and will ignore Fear and Horror effects. Only one Curse per Warlock can be active on any one target.
Transfers 10 health every second from the target to the caster. Lasts 5 sec.
Transfers 10 health every 1 second from the target to the caster. Lasts 5 sec.
Transfers 17 health every second from the target to the caster. Lasts 5 sec.
Transfers 14 health every 1 second from the target to the caster. Lasts 5 sec.
Transfers 29 health every second from the target to the caster. Lasts 5 sec.
Transfers 22 health every 1 second from the target to the caster. Lasts 5 sec.
Transfers 41 health every second from the target to the caster. Lasts 5 sec.
Transfers 28 health every 1 second from the target to the caster. Lasts 5 sec.
Transfers 55 health every second from the target to the caster. Lasts 5 sec.
Transfers 39 health every 1 second from the target to the caster. Lasts 5 sec.
Transfers 71 health every second from the target to the caster. Lasts 5 sec.
Transfers 51 health every 1 second from the target to the caster. Lasts 5 sec.
Inflict searing pain on the enemy target, causing 34 to 42 Fire damage. Causes a high amount of threat.
Inflict searing pain on the enemy target, causing 21 to 25 Fire damage. Causes a high amount of threat.
Spell power scaling: 39.6% → 42.9%
Spell detailsInflict searing pain on the enemy target, causing 59 to 71 Fire damage. Causes a high amount of threat.
Inflict searing pain on the enemy target, causing 30 to 36 Fire damage. Causes a high amount of threat.
Inflict searing pain on the enemy target, causing 86 to 104 Fire damage. Causes a high amount of threat.
Inflict searing pain on the enemy target, causing 40 to 48 Fire damage. Causes a high amount of threat.
Inflict searing pain on the enemy target, causing 122 to 146 Fire damage. Causes a high amount of threat.
Inflict searing pain on the enemy target, causing 56 to 68 Fire damage. Causes a high amount of threat.
Inflict searing pain on the enemy target, causing 158 to 188 Fire damage. Causes a high amount of threat.
Inflict searing pain on the enemy target, causing 78 to 92 Fire damage. Causes a high amount of threat.
Inflict searing pain on the enemy target, causing 208 to 244 Fire damage. Causes a high amount of threat. (Numbers at level 60; they grow with your level.)
Inflict searing pain on the enemy target, causing 107 to 126 Fire damage. Causes a high amount of threat. (Numbers at level 60; they grow with your level.)
All your Curses except Curse of Shadow and Curse of the Elements now apply the Mark of Chaos, reducing the target's Arcane, Fire, Frost, Nature, and Shadow resistances by 75 and increasing all spell damage taken from those schools by 10% while they remain cursed. (Numbers at level 60; they grow with your level.)
Curses the target for 5 min, reducing Magic resistances by 30 and increases Magic damage taken by 4%. Only one Curse per Warlock can be active on any one target.
Protects the caster, increasing armor by 210, Shadow resistance by 3 and restores 7 health every 5 sec. for 30 min.
Protects the caster, increasing armor by 210, Shadow resistance by 3 and increases health regeneration by 7 health per 5 sec. for 30 min.
Protects the caster, increasing armor by 300, Shadow resistance by 6 and restores 9 health every 5 sec. for 30 min.
Protects the caster, increasing armor by 300, Shadow resistance by 6 and increases health regeneration by 9 health per 5 sec. for 30 min.
Protects the caster, increasing armor by 390, Shadow resistance by 9 and restores 11 health every 5 sec. for 30 min.
Protects the caster, increasing armor by 390, Shadow resistance by 9 and increases health regeneration by 11 health per 5 sec. for 30 min.
Protects the caster, increasing armor by 480, Shadow resistance by 12 and restores 13 health every 5 sec. for 30 min.
Protects the caster, increasing armor by 480, Shadow resistance by 12 and increases health regeneration by 13 health per 5 sec. for 30 min.
Protects the caster, increasing armor by 570, Shadow resistance by 15 and restores 15 health every 5 sec. for 30 min.
Protects the caster, increasing armor by 570, Shadow resistance by 15 and increases health regeneration by 15 health per 5 sec. for 30 min.
Calls down a fiery rain to burn enemies in the area of effect for 168 Fire damage over 8 sec.
Calls down a fiery rain to burn enemies in the area of effect for 160 Fire damage over 8 sec.
Calls down a fiery rain to burn enemies in the area of effect for 384 Fire damage over 8 sec.
Calls down a fiery rain to burn enemies in the area of effect for 364 Fire damage over 8 sec.
Calls down a fiery rain to burn enemies in the area of effect for 620 Fire damage over 8 sec.
Calls down a fiery rain to burn enemies in the area of effect for 596 Fire damage over 8 sec.
Calls down a fiery rain to burn enemies in the area of effect for 908.8 Fire damage over 8 sec. (Numbers at level 60; they grow with your level.)
Calls down a fiery rain to burn enemies in the area of effect for 884 Fire damage over 8 sec. (Numbers at level 60; they grow with your level.)
Forces the target to speak in Demonic, slowing the casting time of all spells by 50%. Only one Curse per Warlock can be active on any one target. Lasts 30 sec.
Forces the target to speak in Demonic, increasing the casting time of all spells by 50%. Only one Curse per Warlock can be active on any one target. Lasts 30 sec.
Forces the target to speak in Demonic, slowing the casting time of all spells by 60%. Only one Curse per Warlock can be active on any one target. Lasts 30 sec.
Forces the target to speak in Demonic, increasing the casting time of all spells by 60%. Only one Curse per Warlock can be active on any one target. Lasts 30 sec.
Creates a Lesser Firestone which can be equipped in the off hand. When equipped, enchants the main hand weapon with fire, granting each attack a chance to deal 25 to 35 additional Fire damage. In addition, equipping the Lesser Firestone increases the damage done by fire spells by 10.
Conjured items disappear if logged out for more than 15 minutes.
Creates a Lesser Firestone which can be used to enchant your weapon with Fire, increasing your spell critical strike chance by 1% and the damage done by your Fire spells by up to 10. Conjured items disappear if logged out for more than 15 minutes.
Creates a Firestone which can be equipped in the off hand. When equipped, enchants the main hand weapon with fire, granting each attack a chance to deal 40 to 60 additional Fire damage. In addition, equipping the Firestone increases the damage done by fire spells by 14.
Conjured items disappear if logged out for more than 15 minutes.
Creates a Firestone which can be used to enchant your weapon with Fire, increasing your spell critical strike chance by 1% and the damage done by your Fire spells by up to 14. Conjured items disappear if logged out for more than 15 minutes.
Creates a Greater Firestone which can be equipped in the off hand. When equipped, enchants the main hand weapon with fire, granting each attack a chance to deal 60 to 90 additional Fire damage. In addition, equipping the Greater Firestone increases the damage done by fire spells by 17.
Conjured items disappear if logged out for more than 15 minutes.
Creates a Greater Firestone which can be used to enchant your weapon with Fire, increasing your spell critical strike chance by 2% and the damage done by your Fire spells by up to 17. Conjured items disappear if logged out for more than 15 minutes.
Creates a Major Firestone which can be equipped in the off hand. When equipped, enchants the main hand weapon with fire, granting each attack a chance to deal 80 to 120 additional Fire damage. In addition, equipping the Major Firestone increases the damage done by fire spells by 21.
Conjured items disappear if logged out for more than 15 minutes.
Creates a Major Firestone which can be used to enchant your weapon with Fire, increasing your spell critical strike chance by 2% and the damage done by your Fire spells by up to 21. Conjured items disappear if logged out for more than 15 minutes.
Ignites the area surrounding the caster, causing 83 Fire damage to himself/herself and 83 Fire damage to all nearby enemies every 1 sec. Lasts 15 sec.
Ignites the area surrounding the caster, causing 82 Fire damage to himself/herself and 82 Fire damage to all nearby enemies every 1 sec. Lasts 15 sec.
Ignites the area surrounding the caster, causing 139 Fire damage to himself/herself and 139 Fire damage to all nearby enemies every 1 sec. Lasts 15 sec.
Ignites the area surrounding the caster, causing 137 Fire damage to himself/herself and 137 Fire damage to all nearby enemies every 1 sec. Lasts 15 sec.
Ignites the area surrounding the caster, causing 212 Fire damage to himself/herself and 212 Fire damage to all nearby enemies every 1 sec. Lasts 15 sec. (Numbers at level 60; they grow with your level.)
Ignites the area surrounding the caster, causing 210 Fire damage to himself/herself and 210 Fire damage to all nearby enemies every 1 sec. Lasts 15 sec. (Numbers at level 60; they grow with your level.)
Creates a Spellstone for the caster. When equipped and used, the Spellstone removes all magic effects from the caster and will absorb 400 magic damage for 1 min. In addition, equipping the Spellstone improves your chance to get a critical strike with spells by 1%.
Conjured items disappear if logged out for more than 15 minutes.
Creates a Spellstone which can be used to enchant your weapon with Shadow, increasing your spell haste by 1% and the damage done by your Shadow spells by up to 14. Conjured items disappear if logged out for more than 15 minutes.
Creates a Greater Spellstone for the caster. When equipped and used, the Greater Spellstone removes all magic effects from the caster and will absorb 650 magic damage for 1 min. In addition, equipping the Greater Spellstone improves your chance to get a critical strike with spells by 1%.
Conjured items disappear if logged out for more than 15 minutes.
Creates a Greater Spellstone which can be used to enchant your weapon with Shadow, increasing your spell haste by 2% and the damage done by your Shadow spells by up to 17. Conjured items disappear if logged out for more than 15 minutes.
Creates a Major Spellstone for the caster. When equipped and used, the Major Spellstone removes all magic effects from the caster and will absorb 900 magic damage for 1 min. In addition, equipping the Major Spellstone improves your chance to get a critical strike with spells by 1%.
Conjured items disappear if logged out for more than 15 minutes.
Creates a Major Spellstone which can be used to enchant your weapon with Shadow, increasing your spell haste by 2% and the damage done by your Shadow spells by up to 21. Conjured items disappear if logged out for more than 15 minutes.
Causes the enemy target to run in horror for 3 sec and causes 287 Shadow damage. The caster gains 100% of the damage caused in health.
Causes the enemy target to run in horror for 3 sec and causes 272 Shadow damage. The caster gains 100% of the damage caused in health.
Causes the enemy target to run in horror for 3 sec and causes 375 Shadow damage. The caster gains 100% of the damage caused in health.
Causes the enemy target to run in horror for 3 sec and causes 359 Shadow damage. The caster gains 100% of the damage caused in health.
Causes the enemy target to run in horror for 3 sec and causes 476 Shadow damage. The caster gains 100% of the damage caused in health. (Numbers at level 60; they grow with your level.)
Causes the enemy target to run in horror for 3 sec and causes 460 Shadow damage. The caster gains 100% of the damage caused in health. (Numbers at level 60; they grow with your level.)
Burn the enemy's soul, causing 623 to 783 Fire damage.
Burn the enemy's soul, causing 334 to 420 Fire damage.
Burn the enemy's soul, causing 714 to 895 Fire damage. (Numbers at level 60; they grow with your level.)
Burn the enemy's soul, causing 389 to 488 Fire damage. (Numbers at level 60; they grow with your level.)
Curses the target with impending doom, causing 3200 Shadow damage after 1 min. If the target dies from this damage, there is a chance that a Doomguard will be summoned. Cannot be cast on players.
Afflicts the target with impending doom, causing 1742 Shadow damage after 1 min. If the target dies from this damage, there is a chance that a Doomguard will be summoned. Cannot be cast on players. Only one Bane per Warlock can be active on any one target.
Spell power scaling: 100% → 400%
Spell detailsTalents Forever · CC BY 4.0 · Adapted