Classes
Classes
The hawk shares a cooldown with Arcane Shot, so the two attacks compete for the same opportunity rather than adding independent cooldowns.
This damage bonus requires no active pet. Summoning a pet trades that bonus for the companion’s attacks and utility.
Grabs an enemy's weapon with its talons, causing 10 to 12 damage and disarming them for 3 sec.
Grabs an enemy's weapon with its talons, causing 14 to 16 damage and disarming them for 3 sec.
Grabs an enemy's weapon with its talons, causing 20 to 24 damage and disarming them for 3 sec.
Grabs an enemy's weapon with its talons, causing 33 to 37 damage and disarming them for 3 sec.
Grabs an enemy's weapon with its talons, causing 41 to 47 damage and disarming them for 3 sec.
Pinches an enemy's legs for 19 to 21 damage and reduces movement speed by 50% for 9 sec.
Pinches an enemy's legs for 32 to 36 damage and reduces movement speed by 50% for 9 sec.
Pinches an enemy's legs for 41 to 47 damage and reduces movement speed by 50% for 9 sec.
Pinches an enemy's legs for 68 to 78 damage and reduces movement speed by 50% for 9 sec.
Pinches an enemy's legs for 88 to 102 damage and reduces movement speed by 50% for 9 sec.
A strong attack that increases melee damage by 5.
A strong attack that deals melee weapon damage plus 5.
A strong attack that increases melee damage by 11.
A strong attack that deals melee weapon damage plus 11.
A strong attack that increases melee damage by 21.
A strong attack that deals melee weapon damage plus 21.
A strong attack that increases melee damage by 34.
A strong attack that deals melee weapon damage plus 30.
A strong attack that increases melee damage by 50.
A strong attack that deals melee weapon damage plus 35.
A strong attack that increases melee damage by 80.
A strong attack that deals melee weapon damage plus 40.
A strong attack that increases melee damage by 110.
A strong attack that deals melee weapon damage plus 55.
A strong attack that increases melee damage by 140.
A strong attack that deals melee weapon damage plus 70.
Slash an enemy with razor talons, causing the target to Bleed for 30 damage over 18 sec and take ?% additional damage from Bleed effects for the duration.
Slash an enemy with razor talons, causing the target to Bleed for 54 damage over 18 sec and take ?% additional damage from Bleed effects for the duration.
Slash an enemy with razor talons, causing the target to Bleed for 72 damage over 18 sec and take ?% additional damage from Bleed effects for the duration.
Slash an enemy with razor talons, causing the target to Bleed for 120 damage over 18 sec and take ?% additional damage from Bleed effects for the duration.
Slash an enemy with razor talons, causing the target to Bleed for 156 damage over 18 sec and take ?% additional damage from Bleed effects for the duration.
Tears at an enemy's legs for 12 damage over 9 sec and reduces movement speed by 50% for 9 sec.
Tears at an enemy's legs for 21 damage over 9 sec and reduces movement speed by 50% for 9 sec.
Tears at an enemy's legs for 27 damage over 9 sec and reduces movement speed by 50% for 9 sec.
Tears at an enemy's legs for 45 damage over 9 sec and reduces movement speed by 50% for 9 sec.
Tears at an enemy's legs for 60 damage over 9 sec and reduces movement speed by 50% for 9 sec.
Entangles an enemy in a corrosive web, immobilizing them and dealing 12 Nature damage over 4 sec.
Entangles an enemy in a corrosive web, immobilizing them and dealing 20 Nature damage over 4 sec.
Entangles an enemy in a corrosive web, immobilizing them and dealing 28 Nature damage over 4 sec.
Entangles an enemy in a corrosive web, immobilizing them and dealing 40 Nature damage over 4 sec.
Entangles an enemy in a corrosive web, immobilizing them and dealing 52 Nature damage over 4 sec.
Stings the target, causing 20 Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target.
Stings the target, causing 15 Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target.
Stings the target, causing 40 Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target.
Stings the target, causing 35 Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target.
Stings the target, causing 80 Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target.
Stings the target, causing 70 Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target.
Stings the target, causing 140 Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target.
Stings the target, causing 130 Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target.
Stings the target, causing 210 Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target.
Stings the target, causing 200 Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target.
Stings the target, causing 385 Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target.
Stings the target, causing 375 Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target.
Stings the target, causing 490 Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target.
Stings the target, causing 500 Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target.
Stings the target, causing 555 Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target.
Stings the target, causing 675 Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target.
An instant shot that causes 13 Arcane damage.
An instant shot that causes 25 Arcane damage.
An instant shot that causes 21 Arcane damage.
An instant shot that causes 35 Arcane damage.
An instant shot that causes 33 Arcane damage.
An instant shot that causes 50 Arcane damage.
An instant shot that causes 59 Arcane damage.
An instant shot that causes 85 Arcane damage.
An instant shot that causes 83 Arcane damage.
An instant shot that causes 120 Arcane damage.
An instant shot that causes 115 Arcane damage.
An instant shot that causes 175 Arcane damage.
An instant shot that causes 145 Arcane damage.
An instant shot that causes 220 Arcane damage.
An instant shot that causes 183 Arcane damage.
An instant shot that causes 280 Arcane damage.
Places the Hunter's Mark on the target, increasing the Ranged Attack Power of all attackers against that target by 20. In addition, the target of this ability can always be seen by the hunter whether it stealths or turns invisible. The target also appears on the mini-map. Lasts for 2 min.
Places the Hunter's Mark on the target, increasing the Ranged Attack Power of all attackers against that target by 26. In addition, the target of this ability can always be seen by the hunter whether it stealths or turns invisible. The target also appears on the mini-map. Lasts for 2 min.
Places the Hunter's Mark on the target, increasing the Ranged Attack Power of all attackers against that target by 45. In addition, the target of this ability can always be seen by the hunter whether it stealths or turns invisible. The target also appears on the mini-map. Lasts for 2 min.
Places the Hunter's Mark on the target, increasing the Ranged Attack Power of all attackers against that target by 59. In addition, the target of this ability can always be seen by the hunter whether it stealths or turns invisible. The target also appears on the mini-map. Lasts for 2 min.
Places the Hunter's Mark on the target, increasing the Ranged Attack Power of all attackers against that target by 75. In addition, the target of this ability can always be seen by the hunter whether it stealths or turns invisible. The target also appears on the mini-map. Lasts for 2 min.
Places the Hunter's Mark on the target, increasing the Ranged Attack Power of all attackers against that target by 98. In addition, the target of this ability can always be seen by the hunter whether it stealths or turns invisible. The target also appears on the mini-map. Lasts for 2 min.
Places the Hunter's Mark on the target, increasing the Ranged Attack Power of all attackers against that target by 110. In addition, the target of this ability can always be seen by the hunter whether it stealths or turns invisible. The target also appears on the mini-map. Lasts for 2 min.
Places the Hunter's Mark on the target, increasing the Ranged Attack Power of all attackers against that target by 143. In addition, the target of this ability can always be seen by the hunter whether it stealths or turns invisible. The target also appears on the mini-map. Lasts for 2 min.
Blasts a single enemy for 7 to 9 damage and lowers the attack power of all enemies in melee range by 25. Effect lasts 4 sec.
Blasts a single enemy for 7 to 9 damage and lowers the attack power of all enemies in melee range by 41. Effect lasts 30 sec.
Blasts a single enemy for 12 to 16 damage and lowers the attack power of all enemies in melee range by 50. Effect lasts 4 sec.
Blasts a single enemy for 9 to 13 damage and lowers the attack power of all enemies in melee range by 77. Effect lasts 30 sec.
Blasts a single enemy for 19 to 25 damage and lowers the attack power of all enemies in melee range by 75. Effect lasts 4 sec.
Blasts a single enemy for 21 to 27 damage and lowers the attack power of all enemies in melee range by 153. Effect lasts 30 sec.
Blasts a single enemy for 26 to 46 damage and lowers the attack power of all enemies in melee range by 100. Effect lasts 4 sec.
Blasts a single enemy for 24 to 42 damage and lowers the attack power of all enemies in melee range by 204. Effect lasts 30 sec. (Numbers at level 60; they grow with your level.)
Inflicts 10 Nature damage over 10 sec. Effect can stack up to 5 times on a single target.
Inflicts 5 Nature damage over 10 sec. Effect can stack up to 5 times on a single target.
Inflicts 15 Nature damage over 10 sec. Effect can stack up to 5 times on a single target.
Inflicts 10 Nature damage over 10 sec. Effect can stack up to 5 times on a single target.
Inflicts 30 Nature damage over 10 sec. Effect can stack up to 5 times on a single target.
Inflicts 20 Nature damage over 10 sec. Effect can stack up to 5 times on a single target.
Inflicts 40 Nature damage over 10 sec. Effect can stack up to 5 times on a single target.
Inflicts 25 Nature damage over 10 sec. Effect can stack up to 5 times on a single target.
Lets the Hunter train his pet with various abilities that he has learned.
Lets you train your pet with various abilities that you have learned how to teach.
Party members within 15 yards receive an extra 9 to 11 damage to their next Physical attack. Lasts 10 sec.
Party members within 15 yards receive an extra 5 damage to their next Physical attack. Lasts 1 min.
Party members within 15 yards receive an extra 18 to 22 damage to their next Physical attack. Lasts 10 sec.
Party members within 15 yards receive an extra 31 to 37 damage to their next Physical attack. Lasts 1 min.
Party members within 15 yards receive an extra 28 to 34 damage to their next Physical attack. Lasts 10 sec.
Party members within 15 yards receive an extra 60 damage to their next Physical attack. Lasts 1 min.
Party members within 15 yards receive an extra 45 to 57 damage to their next Physical attack. Lasts 10 sec.
Party members within 15 yards receive an extra 84 damage to their next Physical attack. Lasts 1 min. (Numbers at level 60; they grow with your level.)
Take direct control of your pet and see through its eyes for 1 min.
Take direct control of your pet and see through its eyes for 2 min.
Place a fire trap that will burn the first enemy to approach for 105 Fire damage over 15 sec. Trap will exist for 1 min. Traps can only be placed when out of combat. Only one trap can be active at a time.
Place a Fire trap that will burn the first enemy to approach for 105 Fire damage over 15 sec. Trap will exist for 1 min. Only one Fire trap can be active at a time.
Place a fire trap that will burn the first enemy to approach for 215 Fire damage over 15 sec. Trap will exist for 1 min. Traps can only be placed when out of combat. Only one trap can be active at a time.
Place a Fire trap that will burn the first enemy to approach for 215 Fire damage over 15 sec. Trap will exist for 1 min. Only one Fire trap can be active at a time.
Place a fire trap that will burn the first enemy to approach for 340 Fire damage over 15 sec. Trap will exist for 1 min. Traps can only be placed when out of combat. Only one trap can be active at a time.
Place a Fire trap that will burn the first enemy to approach for 340 Fire damage over 15 sec. Trap will exist for 1 min. Only one Fire trap can be active at a time.
Place a fire trap that will burn the first enemy to approach for 510 Fire damage over 15 sec. Trap will exist for 1 min. Traps can only be placed when out of combat. Only one trap can be active at a time.
Place a Fire trap that will burn the first enemy to approach for 510 Fire damage over 15 sec. Trap will exist for 1 min. Only one Fire trap can be active at a time.
Place a fire trap that will burn the first enemy to approach for 690 Fire damage over 15 sec. Trap will exist for 1 min. Traps can only be placed when out of combat. Only one trap can be active at a time.
Place a Fire trap that will burn the first enemy to approach for 690 Fire damage over 15 sec. Trap will exist for 1 min. Only one Fire trap can be active at a time.
Counterattack the enemy for 25 damage. Can only be performed after you dodge.
Counterattack the enemy for melee weapon damage plus 15. Can only be performed after you dodge.
Counterattack the enemy for 45 damage. Can only be performed after you dodge.
Counterattack the enemy for melee weapon damage plus 22. Can only be performed after you dodge.
Counterattack the enemy for 75 damage. Can only be performed after you dodge.
Counterattack the enemy for melee weapon damage plus 37. Can only be performed after you dodge.
Counterattack the enemy for 115 damage. Can only be performed after you dodge.
Counterattack the enemy for melee weapon damage plus 57. Can only be performed after you dodge.
Fires several missiles, hitting 3 targets.
Fires several missiles, hitting 3 targets. Multi-Shot shares its cooldown with Aimed Shot.
Talents Forever · CC BY 4.0 · Adapted