Classes
Classes
The hawk shares a cooldown with Arcane Shot, so the two attacks compete for the same opportunity rather than adding independent cooldowns.
This damage bonus requires no active pet. Summoning a pet trades that bonus for the companion’s attacks and utility.
An aimed shot that increases ranged damage by 70.
An aimed shot that increases ranged damage by 40. Aimed Shot shares its cooldown with Multi-Shot.
An aimed shot that increases ranged damage by 125.
An aimed shot that increases ranged damage by 70. Aimed Shot shares its cooldown with Multi-Shot.
An aimed shot that increases ranged damage by 200.
An aimed shot that increases ranged damage by 115. Aimed Shot shares its cooldown with Multi-Shot.
An aimed shot that increases ranged damage by 330.
An aimed shot that increases ranged damage by 185. Aimed Shot shares its cooldown with Multi-Shot.
An aimed shot that increases ranged damage by 460.
An aimed shot that increases ranged damage by 260. Aimed Shot shares its cooldown with Multi-Shot.
An aimed shot that increases ranged damage by 600.
An aimed shot that increases ranged damage by 350. Aimed Shot shares its cooldown with Multi-Shot.
Attempts to disengage from the target, reducing threat. Character exits combat mode.
Attempts to disengage from the target by reducing threat. Disables auto-attack.
Attempts to disengage from the target, reducing threat. More effective than Disengage (Rank 1). Character exits combat mode.
Attempts to disengage from the target by reducing threat. More effective than Disengage (Rank 1). Disables auto-attack.
Attempts to disengage from the target, reducing threat. More effective than Disengage (Rank 2). Character exits combat mode.
Attempts to disengage from the target by reducing threat. More effective than Disengage (Rank 2). Disables auto-attack.
Place a frost trap that freezes the first enemy that approaches, preventing all action for up to 10 sec. Any damage caused will break the ice. Trap will exist for 1 min. Traps can only be placed when out of combat. Only one trap can be active at a time.
Place a Frost trap that freezes the first enemy that approaches, preventing all action for up to 10 sec. Any damage caused will break the ice. Trap will exist for 1 min. Only one Frost trap can be active at a time.
Place a frost trap that freezes the first enemy that approaches, preventing all action for up to 15 sec. Any damage caused will break the ice. Trap will exist for 1 min. Traps can only be placed when out of combat. Only one trap can be active at a time.
Place a Frost trap that freezes the first enemy that approaches, preventing all action for up to 15 sec. Any damage caused will break the ice. Trap will exist for 1 min. Only one Frost trap can be active at a time.
Place a frost trap that freezes the first enemy that approaches, preventing all action for up to 20 sec. Any damage caused will break the ice. Trap will exist for 1 min. Traps can only be placed when out of combat. Only one trap can be active at a time.
Place a Frost trap that freezes the first enemy that approaches, preventing all action for up to 20 sec. Any damage caused will break the ice. Trap will exist for 1 min. Only one Frost trap can be active at a time.
Stings the target, reducing Strength and Agility by 20 for 20 sec. Only one Sting per Hunter can be active on any one target.
Stings the target, reducing the target's chance to hit with attacks by 2% for 20 sec. Only one Sting per Hunter can be active on any one target.
Increases ranged attack speed by 40% for 15 sec.
Increases ranged and melee attack speed by 40% for 15 sec.
Place a frost trap that creates an ice slick around itself for 30 sec when the first enemy approaches it. All enemies within 10 yards will be slowed by 60% while in the area of effect. Trap will exist for 1 min. Traps can only be placed when out of combat. Only one trap can be active at a time.
Place a Frost trap that creates an ice slick around itself for 30 sec when the first enemy approaches it. All enemies within 10 yards will be slowed by 60% while in the area of effect. Trap will exist for 1 min. Only one Frost trap can be active at a time.
The hunter takes on the aspects of a beast, becoming untrackable. Only one Aspect can be active at a time.
The hunter takes on the aspects of a beast, becoming untrackable and increasing Melee Attack Power by 50. Only one Aspect can be active at a time.
Feign death which may trick enemies into ignoring you. Lasts up to 6 min.
Feign death which may trick enemies into ignoring you. Lasts 6 min. If not cancelled, after 6 min you will actually die.
Place a fire trap that explodes when an enemy approaches, causing 100 to 130 Fire damage and 150 additional Fire damage over 20 sec to all within 10 yards. Trap will exist for 1 min. Traps can only be placed when out of combat. Only one trap can be active at a time.
Place a Fire trap that explodes when an enemy approaches, causing 100 to 130 Fire damage and 150 additional Fire damage over 20 sec to all within 10 yards. Trap will exist for 1 min. Only one Fire trap can be active at a time.
Place a fire trap that explodes when an enemy approaches, causing 139 to 187 Fire damage and 240 additional Fire damage over 20 sec to all within 10 yards. Trap will exist for 1 min. Traps can only be placed when out of combat. Only one trap can be active at a time.
Place a Fire trap that explodes when an enemy approaches, causing 139 to 187 Fire damage and 240 additional Fire damage over 20 sec to all within 10 yards. Trap will exist for 1 min. Only one Fire trap can be active at a time.
Place a fire trap that explodes when an enemy approaches, causing 207 to 265 Fire damage and 330 additional Fire damage over 20 sec to all within 10 yards. Trap will exist for 1 min. Traps can only be placed when out of combat. Only one trap can be active at a time. (Numbers at level 60; they grow with your level.)
Place a Fire trap that explodes when an enemy approaches, causing 207 to 265 Fire damage and 330 additional Fire damage over 20 sec to all within 10 yards. Trap will exist for 1 min. Only one Fire trap can be active at a time. (Numbers at level 60; they grow with your level.)
Continuously fires a volley of ammo at the target area, causing 50 Arcane damage to enemy targets within 8 yards every second for 6 sec.
Continuously fires a volley of ammo at the target area, causing 70 Arcane damage to enemy targets within 8 yards every 1 sec for 6 sec.
Continuously fires a volley of ammo at the target area, causing 65 Arcane damage to enemy targets within 8 yards every second for 6 sec.
Continuously fires a volley of ammo at the target area, causing 91 Arcane damage to enemy targets within 8 yards every 1 sec for 6 sec.
Continuously fires a volley of ammo at the target area, causing 80 Arcane damage to enemy targets within 8 yards every second for 6 sec.
Continuously fires a volley of ammo at the target area, causing 112 Arcane damage to enemy targets within 8 yards every 1 sec for 6 sec.
The hunter and group members within 30 yards take on the aspect of the wild, increasing Nature resistance by 45. Only one Aspect can be active at a time.
The hunter and all party and raid members within 30 yards take on the aspect of the wild, increasing Nature resistance by 45. Only one Aspect can be active at a time.
The hunter and group members within 30 yards take on the aspect of the wild, increasing Nature resistance by 60. Only one Aspect can be active at a time.
The hunter and all party and raid members within 30 yards take on the aspect of the wild, increasing Nature resistance by 60. Only one Aspect can be active at a time.
When activated, this ability immediately finishes the cooldown on your Deterrence, Feign Death and Trap abilities.
When activated, this ability immediately finishes the cooldown on all your other Hunter abilities.
Talents Forever · CC BY 4.0 · Adapted