This judgement keeps the seal active and has a separate cooldown from Judgement, creating another opportunity to unleash a seal’s effect.
Holy Strike refreshes judgement effects on the target. Staying in melee helps maintain those effects while dealing damage.
Row: 2 → 1
Gives your Flash of Light and Holy Light spells a 14% chance to not lose casting time when you take damage.
Gives your Flash of Light, Holy Light, and Light's Vigil spells a 14% chance to not lose casting time when you take damage.
Gives your Flash of Light, Holy Light, and Light's Vigil spells a 28% chance to not lose casting time when you take damage.
Gives your Flash of Light, Holy Light, and Light's Vigil spells a 42% chance to not lose casting time when you take damage.
Gives your Flash of Light, Holy Light, and Light's Vigil spells a 56% chance to not lose casting time when you take damage.
Gives your Flash of Light, Holy Light, and Light's Vigil spells a 70% chance to not lose casting time when you take damage.
Column: 2 → 3
Row: 3 → 2
Increases the amount healed by your Holy Light and Flash of Light spells by 4%.
Increases the amount healed by your Holy Light, Flash of Light, and Holy Shock spells by 4%.
Increases the amount healed by your Holy Light, Flash of Light, and Holy Shock spells by 8%.
Increases the amount healed by your Holy Light, Flash of Light, and Holy Shock spells by 12%.
Increases the damage done by your Seal of Righteousness and Judgement of Righteousness by 3%.
Increases the damage done by your Seals and Judgements by 3%.
Reduces the mana cost of your Cleanse and Purify spells by 10% and reduces the cooldown of your Exorcism and Holy Wrath spells by 17%.
Reduces the mana cost of your Cleanse and Purify spells by 20% and reduces the cooldown of your Exorcism and Holy Wrath spells by 33%.
Row: 5 → 3
Column: 2 → 1
When activated, gives your next Flash of Light, Holy Light, or Holy Shock spell a 100% critical effect chance.
Row: 4 → 3
After getting a critical effect from your Flash of Light, Holy Light, or Holy Shock heal spell, gives you a 20% chance to gain Mana equal to the base cost of the spell.
After getting a critical effect from your Flash of Light, Holy Light, Light's Vigil, or Holy Shock heal spell you have a 20% chance to gain Mana equal to 50% of the base cost of the spell.
After getting a critical effect from your Flash of Light, Holy Light, Light's Vigil, or Holy Shock heal spell you have a 40% chance to gain Mana equal to 50% of the base cost of the spell.
After getting a critical effect from your Flash of Light, Holy Light, Light's Vigil, or Holy Shock heal spell you have a 60% chance to gain Mana equal to 50% of the base cost of the spell.
After getting a critical effect from your Flash of Light, Holy Light, Light's Vigil, or Holy Shock heal spell you have a 80% chance to gain Mana equal to 50% of the base cost of the spell.
After getting a critical effect from your Flash of Light, Holy Light, Light's Vigil, or Holy Shock heal spell you have a 100% chance to gain Mana equal to 50% of the base cost of the spell.
Reduces the mana cost of your Consecration, Holy Wrath, Exorcism, and Hammer of Wrath spells by 20%.
Reduces the mana cost of your Consecration, Holy Wrath, Exorcism, and Hammer of Wrath spells by 40%.
Improves your chance to hit with Holy spells by 4%, and reduces the duration of Silence effects on you by 10%.
Improves your chance to hit with Holy spells by 8%, and reduces the duration of Silence effects on you by 20%.
Your Holy Shock and Flash of Light critical hits reduce the cast time of your next Holy Light cast within 15 sec by 0.5 sec.
Your Holy Shock and Flash of Light critical hits reduce the cast time of your next Holy Light cast within 15 sec by 1.0 sec.
Swear an Oath to protect target ally for 5 min, increasing the healing of your Holy Light on them by up to 400, your Flash of Light by up to 115, and your Holy Shock by up to 230. Only one Oath of Light may be sworn by the Paladin at any one time. (Numbers at level 60; they grow with your level.)
Gives your Holy spells 5% increased damage against the first 4 enemies that enter your Consecration.
Gives your Holy spells 10% increased damage against the first 4 enemies that enter your Consecration.
Row: 7 → 5
Blasts the target with Holy energy, causing 204 to 220 Holy damage to an enemy, or 204 to 220 healing to an ally.
Blasts the target with Holy energy, causing 129 to 139 Holy damage to an enemy, or 110 to 118 healing to an ally.
Increases the critical strike chance of your Holy Shock spell by 15% when cast on allies not affected by your Oath of Light.
Increases the critical strike chance of your Holy Shock spell by 30% when cast on allies not affected by your Oath of Light.
Increases the critical effect chance of your Holy spells by 1%.
Increases the critical strike healing bonus of your Holy spells by 10%.
Applies Light's Vigil to a friendly target for 30 sec. The caster's next Holy Shock on the target incurs no cooldown and heals the target and their party for 315 to 333. Only one Vigil per Paladin may be active in each party.
Tree: Holy → Protection
Column: 3 → 2
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