Classes
Classes
Charge becomes available in Defensive Stance, so engaging a target no longer requires leaving that stance.
Main-hand attacks can enable Overpower against a target with Rend. Keeping Rend active creates another way to open that attack.
Regenerates 1% of your total Health over 6 sec after being the victim of a critical strike.
Regenerates 1% of your total Health over 6 sec after being the victim of a critical strike or suffering more than 20% of your maximum Health from a single attack.
Regenerates 2% of your total Health over 6 sec after being the victim of a critical strike or suffering more than 20% of your maximum Health from a single attack.
Regenerates 3% of your total Health over 6 sec after being the victim of a critical strike or suffering more than 20% of your maximum Health from a single attack.
Row: 4 → 3
Column: 3 → 4
Gives you a 5% melee damage bonus for 12 sec up to a maximum of 12 swings after being the victim of a critical strike.
Gives you a 30% chance to deal 2% increased Physical damage for 12 sec after being the victim of any damaging attack.
Gives you a 30% chance to deal 4% increased Physical damage for 12 sec after being the victim of any damaging attack.
Gives you a 30% chance to deal 6% increased Physical damage for 12 sec after being the victim of any damaging attack.
Gives you a 30% chance to deal 8% increased Physical damage for 12 sec after being the victim of any damaging attack.
Gives you a 30% chance to deal 10% increased Physical damage for 12 sec after being the victim of any damaging attack.
Increases the damage done by your offhand weapon by 5%.
Increases the damage done by your off-hand weapon by 5% and the Rage generated by your off-hand attacks by 10%.
Increases the damage done by your off-hand weapon by 10% and the Rage generated by your off-hand attacks by 20%.
Increases the damage done by your off-hand weapon by 15% and the Rage generated by your off-hand attacks by 30%.
Increases the damage done by your off-hand weapon by 20% and the Rage generated by your off-hand attacks by 40%.
Increases the damage done by your off-hand weapon by 25% and the Rage generated by your off-hand attacks by 50%.
Column: 2 → 4
Reduces the Rage cost of your Execute ability by 2.
Reduces the Rage cost of your Execute ability by 3.
Row: 6 → 5
The Berserker Rage ability will generate 5 rage when used.
Your Berserker Rage ability will instantly generate 5 Rage and has a 50% chance to remove all movement impairing effects when activated.
Your Berserker Rage ability will instantly generate 10 Rage and has a 100% chance to remove all movement impairing effects when activated.
When activated, increases your physical damage by 20% and makes you immune to Fear effects, but lowers your armor and all resistances by 20%. Lasts 30 sec.
When activated, increases your Physical damage done by 20% and makes you immune to Fear effects, but increases all damage you take by 5%. Lasts 30 sec.
Your Enrage, Berserker Rage, Bloodrage, Death Wish, Reckless Swings, and Bloodthirst abilities cause your next 3 melee attacks to restore 0.5% of your maximum Health.
Your Enrage, Berserker Rage, Bloodrage, Death Wish, Reckless Swings, and Bloodthirst abilities cause your next 3 melee attacks to restore 1.0% of your maximum Health.
Reduces the cooldown of your Whirlwind ability by 1 sec and increases the damage it deals to the closest enemy by 15%.
Reduces the cooldown of your Whirlwind ability by 2 sec and increases the damage it deals to the closest enemy by 30%.
Ranks: 5 → 3
Increases your attack speed by 10% for your next 3 swings after dealing a melee critical strike.
Increases your melee attack speed by 10% for your next 3 swings after dealing a melee critical strike.
Increases your melee attack speed by 20% for your next 3 swings after dealing a melee critical strike.
Increases your melee attack speed by 30% for your next 3 swings after dealing a melee critical strike.
Instantly attack the target causing damage equal to 45% of your attack power. In addition, the next 5 successful melee attacks will restore 10 health. This effect lasts 8 sec.
Instantly attack the target causing damage equal to 45% of your Attack Power plus 30 and increasing your movement speed by 10% for 10 sec.
Row: 2 → 1
Increases the instant Rage generated by your Bloodrage ability by 2.
Increases all the Rage generated by your Bloodrage ability by 25%.
Increases your chance to block attacks with a shield by 1% and has a 20% chance to generate 1 rage when a block occurs.
Increases your chance to Block attacks with your shield by 1% and grants you a 20% chance to generate 5 Rage when you Block.
Increases your chance to Block attacks with your shield by 2% and grants you a 40% chance to generate 5 Rage when you Block.
Increases your chance to Block attacks with your shield by 3% and grants you a 60% chance to generate 5 Rage when you Block.
Increases your chance to Block attacks with your shield by 4% and grants you a 80% chance to generate 5 Rage when you Block.
Increases your chance to Block attacks with your shield by 5% and grants you a 100% chance to generate 5 Rage when you Block.
Row: 2 → 1
Column: 4 → 3
Increases your chance to resist Stun and Charm effects by an additional 3%.
Reduces the duration of Stun and Fear effects inflicted on you by 3%.
Row: 1 → 2
Column: 3 → 1
Increases your Defense skill by 2.
Increases your Defense Skill by 4.
Row: 3 → 2
Gives your Revenge ability a 15% chance to stun the target for 3 sec.
Increases damage dealt by your Revenge ability by 20%.
Tree: Arms → Protection
Reduces the cost of your Thunder Clap ability by 1 rage point.
Reduces the Rage cost of your Thunder Clap ability by 2.
When activated, this ability temporarily grants you 30% of your maximum hit points for 20 seconds. After the effect expires, the hit points are lost.
When activated, this ability temporarily grants you 30% of your maximum health for 20 sec. After the effect expires, the health is lost.
Talents Forever · CC BY 4.0 · Adapted