Charge becomes available in Defensive Stance, so engaging a target no longer requires leaving that stance.
Main-hand attacks can enable Overpower against a target with Rend. Keeping Rend active creates another way to open that attack.
Increases the bleed damage done by your Rend ability by 15%.
Increases the Bleed damage done by your Rend ability by 12%.
Increases the amount of rage generated by your Charge ability by 3.
Increases the Rage generated by your Charge ability by 3.
Ranks: 5 → 3
You retain up to 5 of your rage points when you change stances.
Tactical Mastery lets you retain up to an additional 5 Rage when you change stances.
Tactical Mastery lets you retain up to an additional 10 Rage when you change stances.
Tactical Mastery lets you retain up to an additional 15 Rage when you change stances.
Row: 3 → 2
Column: 1 → 4
Increases the time required for your rage to decay while out of combat by 30%.
Generates 1 Rage every 3 sec while in combat, and reduces Rage loss while out of combat by 30%.
Your critical strikes cause the opponent to bleed, dealing 20% of your melee weapon's average damage over 12 sec.
Your critical strikes cause your opponent to Bleed, dealing 20% of your melee weapon's average damage over 12 sec.
Your critical strikes cause your opponent to Bleed, dealing 40% of your melee weapon's average damage over 12 sec.
Your critical strikes cause your opponent to Bleed, dealing 60% of your melee weapon's average damage over 12 sec.
A brutal attack that deals 75% weapon damage. Deals an additional 75% weapon damage against Giants, Dragonkin, and mounted targets. Mounted targets are dismounted.
Ranks: 5 → 3
Increases the damage you deal with two-handed melee weapons by 1%.
Increases the damage you deal with two-handed melee weapons by 2%.
Increases the critical strike damage bonus of your abilities in Battle, Defensive, and Berserker stance by 10%.
Increases the critical strike damage bonus of your abilities by 10%.
Grants your Main Hand melee attacks against enemies afflicted by your Rend a 10% chance to allow an activation of Overpower.
Grants your Main Hand melee attacks against enemies afflicted by your Rend a 20% chance to allow an activation of Overpower.
Gives your melee weapon attacks a benefit depending on the weapon. Axe/Polearm: Increases your critical strike chance by 1%. Mace/Staff: Your attacks ignore 3% of your target's armor. Sword: Your successful melee attacks have a 1% chance to trigger an extra attack on the target.
Gives your melee weapon attacks a benefit depending on the weapon. Axe/Polearm: Increases your critical strike chance by 2%. Mace/Staff: Your attacks ignore 6% of your target's armor. Sword: Your successful melee attacks have a 2% chance to trigger an extra attack on the target.
Gives your melee weapon attacks a benefit depending on the weapon. Axe/Polearm: Increases your critical strike chance by 3%. Mace/Staff: Your attacks ignore 9% of your target's armor. Sword: Your successful melee attacks have a 3% chance to trigger an extra attack on the target.
Gives your melee weapon attacks a benefit depending on the weapon. Axe/Polearm: Increases your critical strike chance by 4%. Mace/Staff: Your attacks ignore 12% of your target's armor. Sword: Your successful melee attacks have a 4% chance to trigger an extra attack on the target.
Gives your melee weapon attacks a benefit depending on the weapon. Axe/Polearm: Increases your critical strike chance by 5%. Mace/Staff: Your attacks ignore 15% of your target's armor. Sword: Your successful melee attacks have a 5% chance to trigger an extra attack on the target.
Tree: Fury → Arms
Row: 5 → 6
Ranks: 5 → 2
Decreases the casting time of your Slam ability by 0.1 sec.
Reduces the cooldown of your Slam ability by 2.5 sec, the cast time and global cooldown by 0.25 sec, and Slam no longer interrupts or delays your melee swing.
Reduces the cooldown of your Slam ability by 5.0 sec, the cast time and global cooldown by 0.50 sec, and Slam no longer interrupts or delays your melee swing.
Increases the area of effect and duration of your Battle Shout and Demoralizing Shout by 10%.
Increases the area of effect of your Shouts by 10% and reduces the Rage cost by of your Shouts and Howls by 5%.
Increases the area of effect of your Shouts by 20% and reduces the Rage cost by of your Shouts and Howls by 10%.
Increases the area of effect of your Shouts by 30% and reduces the Rage cost by of your Shouts and Howls by 15%.
Increases the area of effect of your Shouts by 40% and reduces the Rage cost by of your Shouts and Howls by 20%.
Increases the area of effect of your Shouts by 50% and reduces the Rage cost by of your Shouts and Howls by 25%.
Increases your chance to get a critical strike with melee weapons by 1%.
Improves your chance to get a critical strike with melee attacks by 1%.
Increases the time before your Rage begins to decay after leaving combat by 2 sec.
Increases the time before your Rage begins to decay after leaving combat by 4 sec.
Increases the time before your Rage begins to decay after leaving combat by 6 sec.
Increases the time before your Rage begins to decay after leaving combat by 8 sec.
Increases the time before your Rage begins to decay after leaving combat by 10 sec.
Gives you a 8% chance to generate an additional Rage point when you deal melee damage with a weapon.
Gives you a 12% chance to generate 1 additional Rage when you deal melee damage with a weapon.
Gives you a 24% chance to generate 1 additional Rage when you deal melee damage with a weapon.
Gives you a 36% chance to generate 1 additional Rage when you deal melee damage with a weapon.
Gives you a 48% chance to generate 1 additional Rage when you deal melee damage with a weapon.
Gives you a 60% chance to generate 1 additional Rage when you deal melee damage with a weapon.
Causes all enemies near the warrior to be dazed, reducing movement speed by 50% for 6 sec.
Causes all enemies within ? yds to be Dazed, reducing movement speed by 50% for 6 sec.
Talents Forever · CC BY 4.0 · Adapted