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WOWARCANA

Wailing Caverns

The Barrens

Level
18–24
Players
5

Map

After killing all four Fang leaders, return to the disciple at the entrance. Escort him and defend the ritual to reach Mutanus.

Map: Wailing Caverns

Route

  1. First cavern

    Look for Anacondra among the torch circles on the upper level.

  2. West branch

    Follow the river west, then the winding passage to Cobrahn.

  3. Return to the river

    Return to the river and head east. Kresh is an optional encounter in the water.

  4. East branch

    Continue through Pythas and Skum to the chamber shared by Serpentis and Verdan. Fight Serpentis first.

  5. Naralex’s awakening

    After all four druids, return to the entrance. Escort the Disciple of Naralex and defend the ritual until Mutanus arrives.

Bosses

Lady Anacondra
Sleep · Healing Touch
Interrupts and damage: Interrupt healing; cover the sleeping healer.
Lightning Bolt
Group: Interrupt spare casts after covering sleep and healing.
Lord Cobrahn
Cobrahn Serpent Form
Clear pythons; protect tank during transformation.
Druid’s Slumber
Damage: Prioritize interrupting sleep over healing: a sleeping healer leaves the tank exposed.
Lightning Bolt
Group: Interrupt spare casts after covering sleep and healing.
Kresh
Bite
Keep tank healthy through bites.
Lord Pythas
Healing Touch
Control escorts; interrupt healing.
Escorts · Thunderclap
Group: Kill the druid and shambler first. Ranged stay outside the boss’s nearby thunderclap.
Lightning Bolt
Group: Interrupt spare casts after covering sleep and healing.
Skum
Chained Bolt
Spread apart.
Lord Serpentis
Druids’ Slumber
Damage: Kill both druids first; interrupt their sleep and healing before focusing Serpentis.
Lightning Bolt
Group: Interrupt spare casts after covering sleep and healing.
Healing Touch
Group: Reserve an interrupt for the heal.
Verdan the Everliving
Grasping Vines
Save healing for heavy melee damage.
Mutanus the Devourer
Naralex’s Nightmare
Clear escort path; control affected allies.
Deviate Faerie Dragon
Escorts
Remove the accompanying druids first.

Dangerous enemies

Druid of the Fang

Druids’ Slumber · Healing Touch

Prioritize sleep and healing interrupts.

Deviate Shambler

Wild Regeneration

Interrupt regeneration.

Sources