Raid
Stay close to the boss and place Frost Orbs tightly beside it.
Lair · The Coiled Isle · Tidebound Grotto
Voice of the Depths. The first Lair boss: a dedicated instance with four difficulty levels and full raid mechanics without a long trash section.



Bubblefin move toward a bubble formed from boiling pools. An add that reaches it becomes a Berserker and pulses damage across the raid.
What to do: Focus the adds → use crowd control → kill Frostscale first on Mythic.

The DoT leaves Frost Orbs. Each collected orb creates a slippery Lingering Frost area.
What to do: Drop the orbs tightly near the boss; on Heroic, leave none unsoaked.

Four seconds of heavy raid damage before each add wave. On Heroic, it increases subsequent Frost damage.
What to do: Assign a healing cooldown to each wave; use personal defensives from the second wave onward.

A series of strikes leaves a stacking debuff that increases the next Flurry's damage by 20%.
What to do: Swap regularly so the stacks do not amplify the next hit too far.

Rings of waves converge on the center, leaving a single safe opening.
What to do: Find the opening first, then move closer to the center before Pop!

At six minutes, Nymrissa begins flooding the arena continuously, turning the soft enrage into a wipe.
What to do: Finish the fight before 6:00; save strong defensives and healing cooldowns for the final stretch.

The aura reduces damage taken by nearby murlocs.
What to do: On Mythic, kill the Bubblefin Frostscale first, then the remaining murlocs.
Bubblefin Frostscale
Each collected Frost Orb deals Frost damage to the raid.
What to do: Collect the orbs one at a time to stagger the hits; healers assign cooldowns and players use personal defensives.
Frost Orb
This Mythic beam deals heavy stacking damage, knocks the tank back, and clears icy areas.
What to do: Swap for every Water Jet and aim the knockback through Lingering Frost to clear the arena.
Stay close to the boss and place Frost Orbs tightly beside it.
Identify the opening in Swirling Whirlpools early; move closer to the center before Pop!
Swap for Iceblade Flurry; on Mythic, swap for every Water Jet.
Enter solo; the group forms inside
Forgiving positioning and damage checks
Unsoaked Frost Orbs explode
New adds, Water Jet, and a strict timing check
| Item | Slot | Stats | Value |
|---|---|---|---|
| Two-handed staffWeapon | Agility | High | |
| ShieldWeapon | Strength / Intellect | High | |
| Off-handWeapon | Intellect | Medium | |
| ShouldersPlate | Strength / Intellect | Medium | |
| ChestCloth | Intellect | High | |
| WristsMail | Agility / Intellect | Medium | |
| HandsMail | Agility / Intellect | Medium | |
| WaistCloth | Intellect | Medium | |
| WaistPlate | Strength / Intellect | Medium | |
| FeetLeather | Agility / Intellect | Medium | |
| RingUniversal | Secondary stats | High | |
| TrinketUniversal | Intellect | Best pick |