Skip to content
WOWARCANA

Midnight · Raid

The Dreamrift

One boss · Normal and Heroic

Chimaerus

One team breaks manifestation shields in Aln. The other kills them in Reality before they reach the boss.

Your job

Two teams, two realms

Split tanks, healers and damage dealers evenly. Teams take turns sharing Alndust Upheaval.

Aln: break the shields

Follow your tank to the Horror. A broken shield sends the enemy to Reality and leaves a pool.

Reality: finish the enemies

Keep the boss on the opposite side. Kill arriving manifestations before they reach him.

Group rotation

  1. 1
    Upheaval: team 1

    Only the first team enters the circle with its tank.

  2. 2
    Next Upheaval: team 2

    The first team does not enter again: Aln leaves vulnerability to the next hit.

Alnsight lasts 40 seconds, then you return. A healer in the other realm cannot help you: stay with your team.

How the fight unfolds

  1. 1

    Split into two teams

    Each team needs one tank, a share of the healers and damage dealers. Assign which team goes first.

  2. 2

    The first team enters Aln

    It shares the hit inside the tank’s circle and gains Alnsight for 40 seconds. The remaining tank takes the boss.

  3. 3

    Pass enemies between realms

    In Aln, break the Horror’s shield first. In Reality, immediately kill each arriving enemy. The other team takes the next Upheaval.

  4. 4

    At 100 energy — Consume

    Finish manifestations before the channel ends. The boss knocks the group back and takes flight.

  5. 5

    Dodge and finish the minions

    During the flyovers, both teams kill new enemies in Reality. Leave none alive before the landing, then repeat the cycle.

Mechanics and your actions

  1. Alndust Upheaval

    A large circle appears around the tank.

    What to do

    The assigned team enters the 10 yd circle and shares the hit, entering Aln for 40 seconds. Everyone else stays out. Alternate teams: vulnerability to another hit lasts 1.5 minutes.

  2. Alnshroud

    Shielded manifestations appear in Aln.

    What to do

    Attack the Colossal Horror’s shield first. Breaking a shield sends the enemy to Reality, where the other team kills it. Do not let it reach the boss. Avoid the pool left where the shield broke.

  3. Fearsome Cry

    A Haunting Essence begins Fearsome Cry.

    What to do

    Interrupt the cry or it will damage and fear players. Assign an interrupt order. Use spare interrupts on Essence Bolt.

  4. If the cry completes

    Players flee under the fear effect.

    What to do

    A healer dispels the magic fear from allies in their realm. This is recovery from a missed cry; interrupt the next one.

  5. Colossal Strikes

    The Horror prepares a series of hits on the tank.

    What to do

    The tank uses damage reduction before the series. The team breaks the Horror’s shield quickly: a prolonged fight increases healing pressure.

  6. Rending Tear

    The boss turns and prepares a frontal attack.

    What to do

    Leave the cone in front of the boss before the hit. A nearby player can be targeted, so watch his turn rather than relying on the tank’s position. The hit causes bleeding and knocks you back.

  7. Rift Sickness

    Manifestations appearing apply a healing absorb.

    What to do

    Healers restore health and clear the absorb with additional healing. This is neither an enemy shield nor a cast to interrupt.

  8. Consume

    The boss reaches 100 energy.

    What to do

    Finish every manifestation before Consume ends, including those far from the boss. Healers sustain the group through the damage. Flight begins after the knockback.

  9. Corrupted Devastation

    The boss takes flight; his breath marks a lane across the arena.

    What to do

    Leave the flight lane and kill the new manifestations. On Normal and Heroic, both teams work in Reality here. Kill every add before Ravenous Dive: the boss consumes survivors on landing. On Normal, landing also removes the pools.

Enemies that appear

A large manifestation that needs a tank.

In Aln, break its shield first. The tank prepares mitigation for Colossal Strikes.

Breaking its shield sends it to Reality. Kill it there before it reaches the boss.

Appears from the first flight phase onwards. Casts Fearsome Cry and Essence Bolt.

Prioritize interrupting Fearsome Cry; use spare interrupts on Essence Bolt.

Cast to interrupt

Interrupt the cast on your turn.

Breaking its shield sends it to Reality. Kill it there before it reaches the boss.

A small manifestation that heads toward the boss after losing its shield.

In Aln, use area attacks on Shades gathered near the Horror. Finish them quickly in Reality.

Breaking its shield sends it to Reality. Kill it there before it reaches the boss.