
A large manifestation that needs a tank.
In Aln, break its shield first. The tank prepares mitigation for Colossal Strikes.
Breaking its shield sends it to Reality. Kill it there before it reaches the boss.
Midnight · Raid

One boss · Normal and Heroic
One team breaks manifestation shields in Aln. The other kills them in Reality before they reach the boss.
Split tanks, healers and damage dealers evenly. Teams take turns sharing Alndust Upheaval.
Follow your tank to the Horror. A broken shield sends the enemy to Reality and leaves a pool.
Keep the boss on the opposite side. Kill arriving manifestations before they reach him.
Only the first team enters the circle with its tank.
The first team does not enter again: Aln leaves vulnerability to the next hit.
Alnsight lasts 40 seconds, then you return. A healer in the other realm cannot help you: stay with your team.
Each team needs one tank, a share of the healers and damage dealers. Assign which team goes first.
It shares the hit inside the tank’s circle and gains Alnsight for 40 seconds. The remaining tank takes the boss.
In Aln, break the Horror’s shield first. In Reality, immediately kill each arriving enemy. The other team takes the next Upheaval.
Finish manifestations before the channel ends. The boss knocks the group back and takes flight.
During the flyovers, both teams kill new enemies in Reality. Leave none alive before the landing, then repeat the cycle.
A large circle appears around the tank.
The assigned team enters the 10 yd circle and shares the hit, entering Aln for 40 seconds. Everyone else stays out. Alternate teams: vulnerability to another hit lasts 1.5 minutes.
Shielded manifestations appear in Aln.
Attack the Colossal Horror’s shield first. Breaking a shield sends the enemy to Reality, where the other team kills it. Do not let it reach the boss. Avoid the pool left where the shield broke.
A Haunting Essence begins Fearsome Cry.
Interrupt the cry or it will damage and fear players. Assign an interrupt order. Use spare interrupts on Essence Bolt.
Players flee under the fear effect.
A healer dispels the magic fear from allies in their realm. This is recovery from a missed cry; interrupt the next one.
The Horror prepares a series of hits on the tank.
The tank uses damage reduction before the series. The team breaks the Horror’s shield quickly: a prolonged fight increases healing pressure.
The boss turns and prepares a frontal attack.
Leave the cone in front of the boss before the hit. A nearby player can be targeted, so watch his turn rather than relying on the tank’s position. The hit causes bleeding and knocks you back.
Manifestations appearing apply a healing absorb.
Healers restore health and clear the absorb with additional healing. This is neither an enemy shield nor a cast to interrupt.
The boss reaches 100 energy.
Finish every manifestation before Consume ends, including those far from the boss. Healers sustain the group through the damage. Flight begins after the knockback.
The boss takes flight; his breath marks a lane across the arena.
Leave the flight lane and kill the new manifestations. On Normal and Heroic, both teams work in Reality here. Kill every add before Ravenous Dive: the boss consumes survivors on landing. On Normal, landing also removes the pools.

A large manifestation that needs a tank.
In Aln, break its shield first. The tank prepares mitigation for Colossal Strikes.
Breaking its shield sends it to Reality. Kill it there before it reaches the boss.

Appears from the first flight phase onwards. Casts Fearsome Cry and Essence Bolt.
Prioritize interrupting Fearsome Cry; use spare interrupts on Essence Bolt.
Interrupt the cast on your turn.
Breaking its shield sends it to Reality. Kill it there before it reaches the boss.

A small manifestation that heads toward the boss after losing its shield.
In Aln, use area attacks on Shades gathered near the Horror. Finish them quickly in Reality.
Breaking its shield sends it to Reality. Kill it there before it reaches the boss.