Classes
Classes
Ferocious Bite can benefit from excess Energy without spending that reserve. You can keep Energy for the following attack.
Letting Rejuvenation or Regrowth finish triggers an extra heal. Refreshing them early gives up that natural expiration.
Imbues the Druid with natural energy. Each of the Druid's melee attacks has a chance of causing the caster to enter a Clearcasting state. The Clearcasting state reduces the Mana, Rage or Energy cost of your next damage or healing spell or offensive ability by 100%. Lasts 10 min.
Your spells and attacks have a chance to grant you Clearcasting, reducing the Mana, Rage, or Energy cost of your next damage or healing spell or offensive ability by 100%. Clearcasting is not consumed by Wrath or by spells or abilities that cost no resources.
Finishing move that causes damage over time. Damage increases per combo point and by your Attack Power:
1 point : 42 damage over 12 sec.
2 points: 66 damage over 12 sec.
3 points: 90 damage over 12 sec.
4 points: 114 damage over 12 sec.
5 points: 138 damage over 12 sec.
Finishing move that causes damage over time. Damage increases per combo point and by your Attack Power: 1 point : 57 damage over 12 sec. 2 points: 90 damage over 12 sec. 3 points: 123 damage over 12 sec. 4 points: 156 damage over 12 sec. 5 points: 189 damage over 12 sec.
Finishing move that causes damage over time. Damage increases per combo point and by your Attack Power:
1 point : 66 damage over 12 sec.
2 points: 108 damage over 12 sec.
3 points: 150 damage over 12 sec.
4 points: 192 damage over 12 sec.
5 points: 234 damage over 12 sec.
Finishing move that causes damage over time. Damage increases per combo point and by your Attack Power: 1 point : 84 damage over 12 sec. 2 points: 138 damage over 12 sec. 3 points: 192 damage over 12 sec. 4 points: 246 damage over 12 sec. 5 points: 300 damage over 12 sec.
Finishing move that causes damage over time. Damage increases per combo point and by your Attack Power:
1 point : 90 damage over 12 sec.
2 points: 144 damage over 12 sec.
3 points: 198 damage over 12 sec.
4 points: 252 damage over 12 sec.
5 points: 306 damage over 12 sec.
Finishing move that causes damage over time. Damage increases per combo point and by your Attack Power: 1 point : 111 damage over 12 sec. 2 points: 174 damage over 12 sec. 3 points: 237 damage over 12 sec. 4 points: 300 damage over 12 sec. 5 points: 363 damage over 12 sec.
Finishing move that causes damage over time. Damage increases per combo point and by your Attack Power:
1 point : 138 damage over 12 sec.
2 points: 222 damage over 12 sec.
3 points: 306 damage over 12 sec.
4 points: 390 damage over 12 sec.
5 points: 474 damage over 12 sec.
Finishing move that causes damage over time. Damage increases per combo point and by your Attack Power: 1 point : 154 damage over 12 sec. 2 points: 249 damage over 12 sec. 3 points: 344 damage over 12 sec. 4 points: 439 damage over 12 sec. 5 points: 534 damage over 12 sec.
Finishing move that causes damage over time. Damage increases per combo point and by your Attack Power:
1 point : 192 damage over 12 sec.
2 points: 312 damage over 12 sec.
3 points: 432 damage over 12 sec.
4 points: 552 damage over 12 sec.
5 points: 672 damage over 12 sec.
Finishing move that causes damage over time. Damage increases per combo point and by your Attack Power: 1 point : 219 damage over 12 sec. 2 points: 354 damage over 12 sec. 3 points: 489 damage over 12 sec. 4 points: 624 damage over 12 sec. 5 points: 759 damage over 12 sec.
Finishing move that causes damage over time. Damage increases per combo point and by your Attack Power:
1 point : 270 damage over 12 sec.
2 points: 438 damage over 12 sec.
3 points: 606 damage over 12 sec.
4 points: 774 damage over 12 sec.
5 points: 942 damage over 12 sec.
Finishing move that causes damage over time. Damage increases per combo point and by your Attack Power: 1 point : 305 damage over 12 sec. 2 points: 496 damage over 12 sec. 3 points: 688 damage over 12 sec. 4 points: 879 damage over 12 sec. 5 points: 1071 damage over 12 sec.
Shred the target, causing 225% damage plus 54 to the target. Must be behind the target. Awards 1 combo point.
Shred the target, causing 200% damage plus 22 to the target. Must be behind the target. Awards 1 combo point.
Shred the target, causing 225% damage plus 72 to the target. Must be behind the target. Awards 1 combo point.
Shred the target, causing 200% damage plus 32 to the target. Must be behind the target. Awards 1 combo point.
Shred the target, causing 225% damage plus 99 to the target. Must be behind the target. Awards 1 combo point.
Shred the target, causing 200% damage plus 44 to the target. Must be behind the target. Awards 1 combo point.
Shred the target, causing 225% damage plus 144 to the target. Must be behind the target. Awards 1 combo point.
Shred the target, causing 200% damage plus 64 to the target. Must be behind the target. Awards 1 combo point.
Shred the target, causing 225% damage plus 180 to the target. Must be behind the target. Awards 1 combo point.
Shred the target, causing 200% damage plus 80 to the target. Must be behind the target. Awards 1 combo point.
Causes 89 to 109 Arcane damage to the target.
Causes 102 to 124 Arcane damage to the target.
Causes 137 to 167 Arcane damage to the target.
Causes 139 to 169 Arcane damage to the target.
Causes 201 to 241 Arcane damage to the target.
Causes 183 to 219 Arcane damage to the target.
Causes 280 to 334 Arcane damage to the target.
Causes 253 to 301 Arcane damage to the target.
Causes 362 to 428 Arcane damage to the target.
Causes 341 to 403 Arcane damage to the target.
Causes 451 to 531 Arcane damage to the target. (Numbers at level 60; they grow with your level.)
Causes 438 to 517 Arcane damage to the target. (Numbers at level 60; they grow with your level.)
Causes 496 to 584 Arcane damage to the target.
Causes 490 to 576 Arcane damage to the target.
Finishing move that causes damage per combo point and converts each extra point of energy into 1 additional damage. Damage is increased by your Attack Power.
1 point : 50-66 damage
2 points: 86-102 damage
3 points: 122-138 damage
4 points: 158-174 damage
5 points: 194-210 damage
Finishing move that causes damage per combo point and converts each extra point of energy into 1.2 additional damage. Damage is increased by your Attack Power. 1 point : 62-82 damage 2 points: 107-127 damage 3 points: 152-177 damage 4 points: 197-217 damage 5 points: 242-262 damage
Finishing move that causes damage per combo point and converts each extra point of energy into 1.5 additional damage. Damage is increased by your Attack Power.
1 point : 79-103 damage
2 points: 138-162 damage
3 points: 197-221 damage
4 points: 256-280 damage
5 points: 315-339 damage
Finishing move that causes damage per combo point and converts each extra point of energy into 1.8 additional damage. Damage is increased by your Attack Power. 1 point : 99-129 damage 2 points: 173-203 damage 3 points: 247-277 damage 4 points: 321-351 damage 5 points: 395-425 damage
Finishing move that causes damage per combo point and converts each extra point of energy into 2 additional damage. Damage is increased by your Attack Power.
1 point : 122-162 damage
2 points: 214-254 damage
3 points: 306-346 damage
4 points: 398-438 damage
5 points: 490-530 damage
Finishing move that causes damage per combo point and converts each extra point of energy into 2.5 additional damage. Damage is increased by your Attack Power. 1 point : 152-202 damage 2 points: 267-317 damage 3 points: 382-432 damage 4 points: 497-547 damage 5 points: 612-662 damage
Finishing move that causes damage per combo point and converts each extra point of energy into 2.5 additional damage. Damage is increased by your Attack Power.
1 point : 173-223 damage
2 points: 301-351 damage
3 points: 429-479 damage
4 points: 557-607 damage
5 points: 685-735 damage
Finishing move that causes damage per combo point and converts each extra point of energy into 3.1 additional damage. Damage is increased by your Attack Power. 1 point : 215-279 damage 2 points: 375-439 damage 3 points: 535-599 damage 4 points: 695-759 damage 5 points: 855-919 damage
Finishing move that causes damage per combo point and converts each extra point of energy into 2.7 additional damage. Damage is increased by your Attack Power.
1 point : 199-259 damage
2 points: 346-406 damage
3 points: 493-553 damage
4 points: 640-700 damage
5 points: 787-847 damage
Finishing move that causes damage per combo point and converts each extra point of energy into 3.3 additional damage. Damage is increased by your Attack Power. 1 point : 245-321 damage 2 points: 426-502 damage 3 points: 607-683 damage 4 points: 788-864 damage 5 points: 969-1045 damage
Rake the target for 19 damage and an additional 39 damage over 9 sec. Awards 1 combo point.
Rake the target for 27 damage and an additional 60 damage over 9 sec. Awards 1 combo point.
Rake the target for 28 damage and an additional 57 damage over 9 sec. Awards 1 combo point.
Rake the target for 39 damage and an additional 78 damage over 9 sec. Awards 1 combo point.
Rake the target for 43 damage and an additional 75 damage over 9 sec. Awards 1 combo point.
Rake the target for 56 damage and an additional 96 damage over 9 sec. Awards 1 combo point.
Rake the target for 58 damage and an additional 96 damage over 9 sec. Awards 1 combo point.
Rake the target for 76 damage and an additional 126 damage over 9 sec. Awards 1 combo point.
Dispels 1 Curse from a friendly target.
Dispels 1 Curse or Bane from a friendly target.
Regenerates all nearby group members for 94 every 2 seconds for 10 sec. Druid must channel to maintain the spell.
Regenerates all nearby party members within 20 yards for 87 every 2 sec for 10 sec. Druid must channel to maintain the spell.
Regenerates all nearby group members for 138 every 2 seconds for 10 sec. Druid must channel to maintain the spell.
Regenerates all nearby party members within 20 yards for 129 every 2 sec for 10 sec. Druid must channel to maintain the spell.
Regenerates all nearby group members for 205 every 2 seconds for 10 sec. Druid must channel to maintain the spell.
Regenerates all nearby party members within 20 yards for 196 every 2 sec for 10 sec. Druid must channel to maintain the spell.
Regenerates all nearby group members for 294 every 2 seconds for 10 sec. Druid must channel to maintain the spell.
Regenerates all nearby party members within 20 yards for 285 every 2 sec for 10 sec. Druid must channel to maintain the spell.
Transforms the druid into a travel form, increasing movement speed by 40%. Also protects the caster from Polymorph effects. Only useable outdoors.
The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects.
Shapeshift into Travel Form, increasing movement speed by 40%. Also protects the caster from Polymorph effects. Only useable outdoors. The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects.
While at maximum Energy, and out of combat, reduce the Energy cost of your next ability by 10.
Ravage the target, causing 350% damage plus 147 to the target. Must be prowling and behind the target. Awards 1 combo point.
Ravage the target, causing 435% damage plus 42 to the target. Must be prowling and behind the target. Awards 1 combo point.
Ravage the target, causing 350% damage plus 217 to the target. Must be prowling and behind the target. Awards 1 combo point.
Ravage the target, causing 435% damage plus 62 to the target. Must be prowling and behind the target. Awards 1 combo point.
Ravage the target, causing 350% damage plus 273 to the target. Must be prowling and behind the target. Awards 1 combo point.
Ravage the target, causing 435% damage plus 78 to the target. Must be prowling and behind the target. Awards 1 combo point.
Ravage the target, causing 350% damage plus 343 to the target. Must be prowling and behind the target. Awards 1 combo point.
Ravage the target, causing 435% damage plus 98 to the target. Must be prowling and behind the target. Awards 1 combo point.
Converts up to 10 rage per second into health for 10 sec. Each point of rage is converted into 10 health.
Converts up to 10 Rage per second into health for 10 sec. Each point of Rage is converted into 1% health.
Pounce, stunning the target for 2 sec and causing 90 damage over 18 sec. Must be prowling and behind the target. Awards 1 combo point.
Pounce, stunning the target for 2 sec and causing 114 damage over 18 sec. Must be prowling and behind the target. Awards 1 combo point.
Pounce, stunning the target for 2 sec and causing 120 damage over 18 sec. Must be prowling and behind the target. Awards 1 combo point.
Pounce, stunning the target for 2 sec and causing 150 damage over 18 sec. Must be prowling and behind the target. Awards 1 combo point.
Pounce, stunning the target for 2 sec and causing 150 damage over 18 sec. Must be prowling and behind the target. Awards 1 combo point.
Pounce, stunning the target for 2 sec and causing 186 damage over 18 sec. Must be prowling and behind the target. Awards 1 combo point.
Shapeshift into a dire bear, increasing melee attack power by 180, armor contribution from items by 360%, and health by 1240. Also protects the caster from Polymorph effects and allows the use of various bear abilities.
The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects.
(Numbers at level 60; they grow with your level.)
Shapeshift into Dire Bear Form, increasing Attack Power by 180, Armor contribution from items by 360%, and Health by 1240. Also protects the caster from Polymorph effects and allows the use of various bear abilities. The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects. (Numbers at level 60; they grow with your level.)
Creates a violent storm in the target area causing 70 Nature damage to enemies every 1 sec, and increasing the time between attacks of enemies by 25%. Lasts 10 sec. Druid must channel to maintain the spell.
Creates a violent storm in the target area causing 68 Nature damage to enemies every 1 sec, and increasing the time between attacks of enemies by 20%. Lasts 10 sec. Druid must channel to maintain the spell.
Creates a violent storm in the target area causing 100 Nature damage to enemies every 1 sec, and increasing the time between attacks by 25%. Lasts 10 sec. Druid must channel to maintain the spell.
Creates a violent storm in the target area causing 98 Nature damage to enemies every 1 sec, and increasing the time between attacks by 20%. Lasts 10 sec. Druid must channel to maintain the spell.
Creates a violent storm in the target area causing 134 Nature damage to enemies every 1 sec, and increasing the time between attacks by 25%. Lasts 10 sec. Druid must channel to maintain the spell.
Creates a violent storm in the target area causing 132 Nature damage to enemies every 1 sec, and increasing the time between attacks by 20%. Lasts 10 sec. Druid must channel to maintain the spell.
The druid's skin becomes as tough as bark. Physical damage taken is reduced by 20%. While protected, damaging attacks will not cause spellcasting delays but non-instant spells take 1 sec longer to cast and melee combat is slowed by 25%. Lasts 15 sec.
Your skin becomes as tough as bark. Physical damage taken is reduced by 20%. While you are protected, damaging attacks will not cause spellcasting delays. Lasts 15 sec.
Gives the Gift of the Wild to the target's party, increasing armor by 240, all attributes by 10 and all resistances by 15 for 1 hour.
Gives the Gift of the Wild to all party and raid members, increasing armor by 324, all attributes by 14 and all resistances by 20 for 1 hour.
Gives the Gift of the Wild to the target's party, increasing armor by 285, all attributes by 12 and all resistances by 20 for 1 hour.
Gives the Gift of the Wild to all party and raid members, increasing armor by 385, all attributes by 16 and all resistances by 27 for 1 hour.
Classic comparison: Talents Forever · CC BY 4.0 · adapted