Classes
Classes
Charge becomes available in Defensive Stance, so engaging a target no longer requires leaving that stance.
Main-hand attacks can enable Overpower against a target with Rend. Keeping Rend active creates another way to open that attack.
No longer a talent choice in this tree.
Increases your armor value from items by 2%.
No longer a talent choice in this tree.
Allows your Shield Block ability to block an additional attack and increases the duration by 0.5 second.
No longer a talent choice in this tree.
Reduces the cooldown of your Taunt ability by 1 sec.
The warrior shouts, increasing the melee attack power of all party members within 20 yards by 15. Lasts 2 min.
The warrior shouts, increasing the melee attack power of all party or raid members within 20 yards by 9. Lasts 3 min.
The warrior shouts, increasing the melee attack power of all party members within 20 yards by 35. Lasts 2 min.
The warrior shouts, increasing the melee attack power of all party or raid members within 20 yards by 21. Lasts 3 min.
The warrior shouts, increasing the melee attack power of all party members within 20 yards by 55. Lasts 2 min.
The warrior shouts, increasing the melee attack power of all party or raid members within 20 yards by 33. Lasts 3 min.
The warrior shouts, increasing the melee attack power of all party members within 20 yards by 85. Lasts 2 min.
The warrior shouts, increasing the melee attack power of all party or raid members within 20 yards by 51. Lasts 3 min.
The warrior shouts, increasing the melee attack power of all party members within 20 yards by 130. Lasts 2 min.
The warrior shouts, increasing the melee attack power of all party or raid members within 20 yards by 78. Lasts 3 min.
The warrior shouts, increasing the melee attack power of all party members within 20 yards by 193. Lasts 2 min. (Numbers at level 60; they grow with your level.)
The warrior shouts, increasing the melee attack power of all party or raid members within 20 yards by 116. Lasts 3 min. (Numbers at level 60; they grow with your level.)
The warrior shouts, increasing the melee attack power of all party members within 20 yards by 232. Lasts 2 min.
The warrior shouts, increasing the melee attack power of all party or raid members within 20 yards by 139. Lasts 3 min.
Blasts nearby enemies increasing the time between their attacks by 10% for 10 sec and doing 10 damage to them. Will affect up to 4 targets.
Blasts nearby enemies, increasing the time between their attacks by 20% for 10 sec and doing 10 damage to them. Will affect up to 4 targets.
Blasts nearby enemies with thunder increasing the time between their attacks by 10% for 14 sec and doing 23 damage to them. Will affect up to 4 targets.
Blasts nearby enemies with thunder increasing, the time between their attacks by 20% for 14 sec and doing 23 damage to them. Will affect up to 4 targets.
Blasts nearby enemies with thunder increasing the time between their attacks by 10% for 18 sec and doing 37 damage to them. Will affect up to 4 targets.
Blasts nearby enemies with thunder, increasing the time between their attacks by 20% for 18 sec and doing 37 damage to them. Will affect up to 4 targets.
Blasts nearby enemies with thunder increasing the time between their attacks by 10% for 22 sec and doing 55 damage to them. Will affect up to 4 targets.
Blasts nearby enemies with thunder, increasing the time between their attacks by 20% for 22 sec and doing 55 damage to them. Will affect up to 4 targets.
Blasts nearby enemies with thunder increasing the time between their attacks by 10% for 26 sec and doing 82 damage to them. Will affect up to 4 targets.
Blasts nearby enemies with thunder, increasing the time between their attacks by 20% for 26 sec and doing 82 damage to them. Will affect up to 4 targets.
Blasts nearby enemies with thunder increasing the time between their attacks by 10% for 30 sec and doing 103 damage to them. Will affect up to 4 targets.
Blasts nearby enemies with thunder, increasing the time between their attacks by 20% for 30 sec and doing 103 damage to them. Will affect up to 4 targets.
Generates 10 rage at the cost of health, and then generates an additional 10 rage over 10 sec. The warrior is considered in combat for the duration.
Generates 10 rage at the cost of health, and then generates an additional 10 rage over 10 sec.
A defensive combat stance. Decreases damage taken by 10% and damage caused by 10%. Increases threat generated.
A defensive combat stance. Decreases damage taken by 10% and damage caused by 10%. Increases all threat generated by 80%.
Reduces the melee attack power of all enemies within 10 yards by 35 for 30 sec.
Reduces the melee attack power of all enemies within 10 yards by 49 for 45 sec.
Reduces the melee attack power of all enemies within 10 yards by 55 for 30 sec.
Reduces the melee attack power of all enemies within 10 yards by 77 for 45 sec.
Reduces the melee attack power of all enemies within 10 yards by 70 for 30 sec.
Reduces the melee attack power of all enemies within 10 yards by 98 for 45 sec.
Reduces the melee attack power of all enemies within 10 yards by 105 for 30 sec.
Reduces the melee attack power of all enemies within 10 yards by 147 for 45 sec.
Reduces the melee attack power of all enemies within 10 yards by 146 for 30 sec. (Numbers at level 60; they grow with your level.)
Reduces the melee attack power of all enemies within 10 yards by 204 for 45 sec. (Numbers at level 60; they grow with your level.)
Instantly counterattack an enemy for 12 to 14 damage and a high amount of threat. Revenge must follow a block, dodge or parry.
Instantly counterattack an enemy for 20 to 23 (+25% of attack power) damage and a high amount of threat. Revenge must follow a block, dodge or parry.
Instantly counterattack an enemy for 18 to 22 damage and a high amount of threat. Revenge must follow a block, dodge or parry.
Instantly counterattack an enemy for 30 to 37 (+25% of attack power) damage and a high amount of threat. Revenge must follow a block, dodge or parry.
Instantly counterattack an enemy for 25 to 31 damage and a high amount of threat. Revenge must follow a block, dodge or parry.
Instantly counterattack an enemy for 42 to 53 (+25% of attack power) damage and a high amount of threat. Revenge must follow a block, dodge or parry.
Instantly counterattack an enemy for 43 to 53 damage and a high amount of threat. Revenge must follow a block, dodge or parry.
Instantly counterattack an enemy for 73 to 90 (+25% of attack power) damage and a high amount of threat. Revenge must follow a block, dodge or parry.
Instantly counterattack an enemy for 64 to 78 damage and a high amount of threat. Revenge must follow a block, dodge or parry.
Instantly counterattack an enemy for 109 to 132 (+25% of attack power) damage and a high amount of threat. Revenge must follow a block, dodge or parry.
Instantly counterattack an enemy for 81 to 99 damage and a high amount of threat. Revenge must follow a block, dodge or parry.
Instantly counterattack an enemy for 137 to 168 (+25% of attack power) damage and a high amount of threat. Revenge must follow a block, dodge or parry.
Increases chance to block by 75% for 5 sec, but will only block 1 attack.
Increases chance to block by 75% for 7 sec, but will only block 2 attacks.
A sweeping attack that does your weapon damage plus 5 to the target and his nearest ally.
A sweeping attack that does your weapon damage plus 5 to the target and a second nearby enemy.
A sweeping attack that does your weapon damage plus 10 to the target and his nearest ally.
A sweeping attack that does your weapon damage plus 10 to the target and a second nearby enemy.
A sweeping attack that does your weapon damage plus 18 to the target and his nearest ally.
A sweeping attack that does your weapon damage plus 18 to the target and a second nearby enemy.
A sweeping attack that does your weapon damage plus 32 to the target and his nearest ally.
A sweeping attack that does your weapon damage plus 32 to the target and a second nearby enemy.
A sweeping attack that does your weapon damage plus 50 to the target and his nearest ally.
A sweeping attack that does your weapon damage plus 50 to the target and a second nearby enemy.
The warrior shouts, causing the targeted enemy to cower in fear. Up to 5 total nearby enemies will flee in fear. Lasts 8 sec.
The warrior shouts, causing the targeted enemy to cower in fear. Up to 5 enemies within 8 yds will flee in fear. Lasts 8 sec.
Forces all nearby enemies to focus attacks on you for 6 sec.
Forces all nearby enemies within 10 yards to focus attacks on you for 6 sec.
Reduces the damage taken from melee attacks, ranged attacks and spells by 75% for 10 sec.
Reduces the damage taken from all attacks by 60% for 12 sec.
An aggressive stance. Critical hit chance is increased by 3% and all damage taken is increased by 10%.
An aggressive stance. Critical strike chance increased by 3% and all damage taken is increased by 10%.
In a whirlwind of steel you attack up to 4 enemies within 8 yards, causing weapon damage to each enemy.
In a whirlwind of steel you attack up to 4 enemies within 8 yards, causing weapon damage from both melee weapons to each enemy.
The warrior will cause critical hits with most attacks and will be immune to Fear effects for the next 15 sec, but all damage taken is increased by 20%.
The warrior will gain 100% increased critical strike chance and will be immune to Fear effects for the next 15 sec, but all damage taken is increased by 20%.
Talents Forever · CC BY 4.0 · Adapted