Absorbs 1 damage.
Healing received reduced by 75%.
Immune to Sanity draining effects.
Immune to Crowd Control and Interrupt effects.
Unable to be slowed below 100% of normal speed.
Shields a target, absorbing damage for 12 sec. While present the target's healing effects received are reduced by -75%, is immune to Sanity draining effects, is immune to Crowd Control and Interrupt effects, and is unable to be slowed to below 100% of normal speed.
If the shield is broken before the duration expires, all damage done to the shield is inflicted to the target. Additionally, this triggers Fragment of Sanity or Shard of Sanity.