Movement Speed increased by X% and Haste increased by X%.
Suffering 1% of your current health as Nature damage every an effect-defined interval sec.
Upon entering combat, party members become Poisoned, suffering 1% of their current health as Nature damage every 1 min, while gaining 1% movement speed and 1% haste for every 5% of their health missing. This effect is reversed for the first 6 sec of combat.