Taking damage has a high chance to cause you to devour the essence of nearby enemies, dealing X Shadow damage split between them and healing you for X% of the damage dealt.
Fatal damage not exceeding X instead restores you to X% health and reconstitutes you as unstable void for 6 sec. Exceed X% health to stabilize and avoid death. This effect may occur once per 8 min. The Nucleus is unable to deal damage while recharging.