Every an effect-defined interval secs a friendly unit is chosen within X yds. an effect-defined interval secs later, you are healed based on a portion of their remaining health percent. If no friendlies are found, you will be healed by a random amount.
Every an effect-defined interval secs a friendly unit is chosen within X yds. an effect-defined interval secs later, you are healed based on a portion of their remaining health percent. If no friendlies are found, you will be healed by a random amount. Lasts for 5 min.