After 2 sec, your Traps become fully armed, making them especially devastating:
If «Steel Trap»: Steel Trap deals 500% increased damage if triggered by an enemy that is not in combat.; otherwise: Freezing Trap will not break due to damage for the first 4 sec.
Tar Trap reduces enemies' movement speed by -70% for the first 4 sec. If «Explosive Trap»:
Explosive Trap staggers the target, causing them to miss their next melee attack.