Class changes
Class changes
Spellbook and talent changes from Classic to Forever.
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Gives you a 35% chance to avoid interruption caused by damage while casting any healing spell.
Gives your spells a 23% chance to not lose casting time when you take damage.
Gives your spells a 47% chance to not lose casting time when you take damage.
Gives your spells a 70% chance to not lose casting time when you take damage.
Causes an explosion of holy light around the caster, causing 29 to 33 Holy damage to all enemy targets within 10 yards and healing all party members within 10 yards for 54 to 62. These effects cause no threat.
Causes an explosion of holy light around the caster, causing 25 to 29 Holy damage to all enemy targets within 10 yards and healing all party members within 10 yards for 47 to 55. These effects cause no threat.
After being struck by a melee or ranged critical hit, heal 8% of the damage taken over 6 sec.
After being struck by a melee or ranged critical hit, or suffering more than 30% of your maximum Health from a single attack, heal 8% of the damage taken over 6 sec. Refreshing this effect carries over any remaining healing.
After being struck by a melee or ranged critical hit, or suffering more than 30% of your maximum Health from a single attack, heal 17% of the damage taken over 6 sec. Refreshing this effect carries over any remaining healing.
After being struck by a melee or ranged critical hit, or suffering more than 30% of your maximum Health from a single attack, heal 25% of the damage taken over 6 sec. Refreshing this effect carries over any remaining healing.
Increases your target's armor by 8% for 15 sec after getting a critical effect from your Flash Heal, Heal, Greater Heal, or Prayer of Healing spell.
Your non-periodic critical heals increase your target's Armor by 8% for 15 sec.
Your non-periodic critical heals increase your target's Armor by 17% for 15 sec.
Your non-periodic critical heals increase your target's Armor by 25% for 15 sec.
Reduces the Mana cost of your Lesser Heal, Heal, and Greater Heal spells by 5%.
Reduces the Mana cost of your Lesser Heal, Heal, Greater Heal, Penance, and Prayer of Mending spells by 5%.
Reduces the Mana cost of your Lesser Heal, Heal, Greater Heal, Penance, and Prayer of Mending spells by 10%.
Reduces the Mana cost of your Lesser Heal, Heal, Greater Heal, Penance, and Prayer of Mending spells by 15%.
Increases the damage of your Smite and Holy Fire spells by 5%.
Increases your Holy damage done by 2%, and gives a 5% chance each time your Holy Fire spell deals periodic damage for your next Holy Nova to cost no Mana.
Increases your Holy damage done by 5%, and gives a 10% chance each time your Holy Fire spell deals periodic damage for your next Holy Nova to cost no Mana.
Each time you heal a target other than yourself with Flash Heal, you are healed for 50% as much. This healing generates no threat.
When you cast a healing spell, gain Mana equal to 5% of the base cost of the spell if your previous heal was a different spell.
When you cast a healing spell, gain Mana equal to 10% of the base cost of the spell if your previous heal was a different spell.
Upon death, the priest becomes the Spirit of Redemption for 10 sec. The Spirit of Redemption cannot move, attack, be attacked or targeted by any spells or effects. While in this form the priest can cast any healing spell free of cost. When the effect ends, the priest dies.
Upon death, the priest becomes the Spirit of Redemption for 15 sec. The Spirit of Redemption cannot move, attack, be attacked or targeted by any spells or effects. While in this form the priest can cast any healing spell free of cost. When the effect ends, the priest dies.
Increases spell damage and healing by up to 5% of your total Spirit.
Increases your spell healing by up to 5% of your total Spirit and your spell damage by up to 1% of your total Spirit.
Increases your spell healing by up to 10% of your total Spirit and your spell damage by up to 3% of your total Spirit.
Increases your spell healing by up to 15% of your total Spirit and your spell damage by up to 5% of your total Spirit.
Increases your spell healing by up to 20% of your total Spirit and your spell damage by up to 6% of your total Spirit.
Increases your spell healing by up to 25% of your total Spirit and your spell damage by up to 8% of your total Spirit.
Ranks53
Increases the amount healed by your healing spells by 2%.
Increases the amount healed by your spells by 3%.
Places a spell on the target that heals them for 172 (scales with bonus healing) the next time they take damage or receive non-periodic healing. When the heal occurs, Prayer of Mending jumps to a party or raid member within 20 yards. Jumps up to 5 times and lasts 30 sec after each jump. This spell can only be placed on one target at a time per caster.
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Reduces your target's chance to resist your Shadow spells by 2%.
Improves your chance to hit with Shadow spells by 1%.
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Gives your Shadow damage spells a 10% chance to stun the target for 3 sec.
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Gives you a 20% chance to gain a 100% bonus to your Spirit after killing a target that yields experience. For the duration, your Mana will regenerate at a 50% rate while casting. Lasts 15 sec.
Gives you a 20% chance to increase your Spirit by 100% for 15 sec after killing a non-trivial target or when an enemy afflicted by your Vampiric Embrace dies. For the duration, 50% of your Mana regeneration will continue while casting.
Gives you a 40% chance to increase your Spirit by 100% for 15 sec after killing a non-trivial target or when an enemy afflicted by your Vampiric Embrace dies. For the duration, 50% of your Mana regeneration will continue while casting.
Gives you a 60% chance to increase your Spirit by 100% for 15 sec after killing a non-trivial target or when an enemy afflicted by your Vampiric Embrace dies. For the duration, 50% of your Mana regeneration will continue while casting.
Gives you a 80% chance to increase your Spirit by 100% for 15 sec after killing a non-trivial target or when an enemy afflicted by your Vampiric Embrace dies. For the duration, 50% of your Mana regeneration will continue while casting.
Gives you a 100% chance to increase your Spirit by 100% for 15 sec after killing a non-trivial target or when an enemy afflicted by your Vampiric Embrace dies. For the duration, 50% of your Mana regeneration will continue while casting.
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Ranks32
Increases the range of your Shadow damage spells by 6%.
Increases the range of your offensive Shadow spells by 10%.
Classic comparison: Talents Forever · CC BY 4.0 · adapted