Classes
Classes
The attack uses both weapons and benefits from a poisoned target. Applying poison first helps set up the strike.
Sap can control an additional target, and using it grants a short movement burst for repositioning.
Ranks53
Increases your Parry chance by 1%.
Increases your Parry chance by 2%.
Ranks53
Increases your chance to hit with melee weapons by 1%.
Improves your chance to hit by 1%.
Row32
Gives a 50% chance to remove all movement impairing effects when you activate your Sprint ability.
Gives a 100% chance to remove all movement impairing effects when you activate your Sprint ability.
Reduces the cooldown of your Sprint and Evasion abilities by 45 sec.
Reduces the cooldown of your Sprint and Evasion abilities by 30%.
Row64
Column23
Increases your skill with Sword, Fist and Dagger weapons by 3.
Reduces the chance for your attacks to be Dodged or Parried by 1%.
Row64
Column34
Increases the damage of your Sinister Strike and Eviscerate abilities by 2%.
Increases the damage of your Sinister Strike and Eviscerate abilities by 5%.
Increases the damage of your Sinister Strike and Eviscerate abilities by 10%.
Increases the damage of your Sinister Strike and Eviscerate abilities by 15%.
Row45
Column31
Ranks52
Increases the damage done by your offhand weapon by 10%.
Increases the damage done by your off-hand weapon by 25%.
Increases your attack speed by 20%. In addition, attacks strike an additional nearby opponent. Lasts 15 sec.
Increases your melee attack speed by 20% and your melee attacks strike an additional nearby opponent. Lasts 15 sec.
Gives you a 1% chance to get an extra attack on the same target after dealing damage with your Sword.
Gives your melee weapon attacks a benefit depending on the weapon. Axe/Sword: Your successful melee attacks have a 1% chance to trigger an extra attack on the target. Dagger/Fist: Increases your critical strike chance by 1%. Mace: Your attacks ignore 3% of your target's armor.
Gives your melee weapon attacks a benefit depending on the weapon. Axe/Sword: Your successful melee attacks have a 2% chance to trigger an extra attack on the target. Dagger/Fist: Increases your critical strike chance by 2%. Mace: Your attacks ignore 6% of your target's armor.
Gives your melee weapon attacks a benefit depending on the weapon. Axe/Sword: Your successful melee attacks have a 3% chance to trigger an extra attack on the target. Dagger/Fist: Increases your critical strike chance by 3%. Mace: Your attacks ignore 9% of your target's armor.
Gives your melee weapon attacks a benefit depending on the weapon. Axe/Sword: Your successful melee attacks have a 4% chance to trigger an extra attack on the target. Dagger/Fist: Increases your critical strike chance by 4%. Mace: Your attacks ignore 12% of your target's armor.
Gives your melee weapon attacks a benefit depending on the weapon. Axe/Sword: Your successful melee attacks have a 5% chance to trigger an extra attack on the target. Dagger/Fist: Increases your critical strike chance by 5%. Mace: Your attacks ignore 15% of your target's armor.
Increases the Energy generated by your Shank ability by 3 and reduces its cooldown by 0.4 sec.
Increases the Energy generated by your Shank ability by 6 and reduces its cooldown by 0.8 sec.
Increases the Energy generated by your Shank ability by 9 and reduces its cooldown by 1.2 sec.
Increases the Energy generated by your Shank ability by 12 and reduces its cooldown by 1.6 sec.
Increases the Energy generated by your Shank ability by 15 and reduces its cooldown by 2.0 sec.
Row41
Gives you a 15% chance to add a Combo Point to your target after Dodging their attack or fully resisting one of their spells.
Gives you a 30% chance to add a Combo Point to your target after Dodging their attack or fully resisting one of their spells.
Gives you a 45% chance to add a Combo Point to your target after Dodging their attack or fully resisting one of their spells.
Ranks53
Reduces the chance enemies have to detect you while in Stealth mode.
Reduces the chance enemies have to detect you while in Stealth mode as if you were 1 level higher.
Reduces the chance enemies have to detect you while in Stealth mode as if you were 2 levels higher.
Reduces the chance enemies have to detect you while in Stealth mode as if you were 3 levels higher.
Increases the damage dealt when striking from behind with your Backstab, Garrote, or Ambush abilities by 4%.
Increases the damage dealt by your Backstab, Garrote, Ambush, and Mutilate abilities by 4%.
Increases the damage dealt by your Backstab, Garrote, Ambush, and Mutilate abilities by 8%.
Increases the damage dealt by your Backstab, Garrote, Ambush, and Mutilate abilities by 12%.
Increases the damage dealt by your Backstab, Garrote, Ambush, and Mutilate abilities by 16%.
Increases the damage dealt by your Backstab, Garrote, Ambush, and Mutilate abilities by 20%.
Row52
Column31
Reduces the Energy cost of your Cheap Shot and Garrote abilities by 10.
Reduces the Energy cost of your Cheap Shot and Garrote abilities by 10, and your Garrote ability no longer requires you to be behind your target.
Reduces the Energy cost of your Cheap Shot and Garrote abilities by 20, and your Garrote ability no longer requires you to be behind your target.
Column32
Ranks53
Increases your speed while stealthed by 3% and reduces the cooldown of your Stealth ability by 1 sec.
Reduces your speed penalty from your Stealth ability by 5% and reduces its cooldown by 2 sec.
Reduces your speed penalty from your Stealth ability by 10% and reduces its cooldown by 4 sec.
Reduces your speed penalty from your Stealth ability by 15% and reduces its cooldown by 6 sec.
Row32
Classic comparison: Talents Forever · CC BY 4.0 · adapted