Classes
Classes
The attack uses both weapons and benefits from a poisoned target. Applying poison first helps set up the strike.
Sap can control an additional target, and using it grants a short movement burst for repositioning.
Gives you a 25% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.
Gives you a 33% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.
Gives you a 67% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.
Gives you a 100% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.
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When used, adds 2 combo points to your target. You must add to or use those combo points within 10 sec or the combo points are lost.
Adds 2 Combo Points to your target. You must add to or use those combo points within 20 sec or the combo points are lost.
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Causes your attacks to ignore 100 of your target's Armor and increases the damage dealt by your Rupture ability by 10%. The amount of Armor reduced increases with your level.
Causes your attacks to ignore 3% of your target's Armor and increases the damage dealt by your Rupture ability by 10%.
Causes your attacks to ignore 6% of your target's Armor and increases the damage dealt by your Rupture ability by 20%.
Causes your attacks to ignore 9% of your target's Armor and increases the damage dealt by your Rupture ability by 30%.
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A strike that deals 125% weapon damage and increases your chance to dodge by 15% for 7 sec. Awards 1 combo point.
A strike that deals 125% (180% if a Dagger is equipped in your Main Hand) weapon damage, increases your chance to dodge by 15% for 7 sec, and causes your next Ambush or Garrote cast within 7 sec to not require Stealth. Awards 1 combo point.
Increases the maximum number of targets you may have Sapped by 1, and increases your movement speed by 15% for 3 sec after Sapping a target.
Increases the maximum number of targets you may have Sapped by 1, and increases your movement speed by 30% for 3 sec after Sapping a target.
Increases your Stealth detection and reduces the chance you are hit by spells and ranged attacks by 2%.
Increases your Stealth detection as if you were 1 level higher and reduces your chance to be hit by spells and ranged attacks by 2%.
Increases your Stealth detection as if you were 3 levels higher and reduces your chance to be hit by spells and ranged attacks by 4%.
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An instant strike that damages the opponent and causes the target to hemorrhage, increasing any Physical damage dealt to the target by up to 3. Lasts 30 charges or 15 sec. Awards 1 combo point.
An instant strike that deals 100% weapon damage (145% if a Dagger is equipped) and causes the target to take 15% increased Rupture and Garrote damage from the Rogue. Lasts 15 sec. Awards 1 Combo Point.
Grants your Shank ability a 20% chance to add 2 Combo Points to the target.
Grants your Shank ability a 40% chance to add 2 Combo Points to the target.
Grants your Shank ability a 60% chance to add 2 Combo Points to the target.
Grants your Shank ability a 80% chance to add 2 Combo Points to the target.
Grants your Shank ability a 100% chance to add 2 Combo Points to the target.
Finishing move that marks the target, storing a portion of the damage dealt by your attacks per Combo Point. Garrote and Rupture damage is stored at twice the rate. After 6 sec, the stored damage is dealt, up to a maximum increased by Attack Power and Critical Strike chance: 1 point : 12% stored, 165 (scales with attack power and critical strike chance) damage cap 2 points: 24% stored, 267 (scales with attack power and critical strike chance) damage cap 3 points: 36% stored, 369 (scales with attack power and critical strike chance) damage cap 4 points: 48% stored, 471 (scales with attack power and critical strike chance) damage cap 5 points: 60% stored, 573 (scales with attack power and critical strike chance) damage cap
No longer a talent choice in this tree.
Increases all damage caused against Humanoid, Giant, Beast and Dragonkin targets by 1%.
No longer a talent choice in this tree.
Increases the critical strike chance of your Backstab ability by 10%.
No longer a talent choice in this tree.
Increases your chance to get a critical strike with Daggers by 1%.
No longer a talent choice in this tree.
Increases your skill with Maces by 1, and gives you a 1% chance to stun your target for 3 sec with a mace.
No longer a talent choice in this tree.
Increases your chance to get a critical strike with Fist Weapons by 1%.
No longer a talent choice in this tree.
Reduces the chance you are critically hit by melee and ranged attacks by 1% and increases the threat reduction of your Feint ability by 10%.
No longer a talent choice in this tree.
Gives you a 30% chance to return to stealth mode after using your Sap ability.
Classic comparison: Talents Forever · CC BY 4.0 · adapted